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Come Hell or High Water

It's been a few days so I thought I'd just give a quick update on what is happening with Dragon Warrior Tactics. For a long time I wrestled with bugs in my game. Most all of the problems are related to battles. I'm not blaming Gubid's Tactical Battle System. I still love it. Maybe I am not smart enough to figure out what is causing the problems but it seems like every time one happens, I start moving backwards to an older save file to a time when the problem didn't exist. Needless to say this sets me back a lot. Furthermore, the crashes and errors simply reappear.

So, tonight I decided to revisit Tomoaky's SRPG battle system. It's a tactical battle system. It wasn't in English so I toyed around with the untranslated version for a little while before looking around to see what I could find. I'm happy to say that I did find a translated version. I have looked through it and I am feeling optimistic about using it for Dragon Warrior Tactics.

The next step is going to be to experiment with it and see if I am capable of using it for DWT. I am pretty bad at setting time-frames for this stuff; I tend to set target dates sooner than actually accomplished but I am hoping to familiarize myself with the system more tomorrow. If all goes well, I hope to have Tomoaky's SRPG battle system full implemented over the weekend.

If it doesn't work, then I guess I will spend the weekend taking an ancient DWT project file and try to bring it up to where I thought I was this morning.

Either way, I remain undeterred. I have come too far and put in too much work. This game will be made and it will be made right come hell or high water.