This is the first half of the second dungeon, a modern naval base.
I posted this in the forums already, but I'm fishing for feedback, and not everyone is willing to subject themselves to the hellhole that is the screenshot topic, so I figure it's worth a blog post.
Some things obviously aren't done yet. Most notably, there's no animation yet for the walls exploding, there's no animation for the Analyze skill, and the battle menu covers up the battlers during the last battle. I'm honestly not sure how I'm going to fix the last problem. I hate where that battle menu is, but I also don't want it to cover up the character status at the bottom. I might do what VX does and leave about 150px to the right of the character status for the command menu. I kind of hate everything about all of my game's interfaces and menus and status screens right now, except for the window skin and the font. I guess I probably just need to start from scratch on interface stuff instead of doing the bare minimum to edit stuff to my needs. (Ugh.)
Other things are worth improving, though. I'm definitely interested in feedback regarding the graphics, gameplay, writing, and anything else. I know some issues I have with it, but I want to know what stands out to other people as being something that could be improved.