Iniquity and Vindication is a game about James Brandt, a man with a grudge against the Tekistan Empire. He wages a personal war against Lord Justice, the comically inept villain who tries his best to be evil but just isn't very good at it. The Tekistan military has begun secretly experimenting with paranormal artifacts, several of which James and his allies have stolen. As the game progresses, comedy is mixed with action and drama as dark forces enter the fray and James's resolve is tested. The player's mastery of the game must grow as challenges become extremely tactical. Enjoy fighting sharks with frickin' laser beams attached to their heads.
Features:
- Battles use a lightning-fast battle system geared to work strategically like CTB but look visually like ATB, and occur on the field map, Chrono Trigger style.
- Eight major playable characters, each with a vastly different combat style and with their own method of learning new skills. (Lightbulb, Blue Magic, Hex Grid, Monster Soul Absorbing, etc.)
- Removal of repetition. If you beat a challenge once, you won't be given that same challenge again. This not only means no random battles but also no basically-identical battles. This game isn't about grinding, it's about figuring out how to win.
- Puzzle-filled dungeons, in which you must cleverly use various tools collected over the course of the game to bypass obstacles.
- More bosses than you ever thought a traditional RPG could have. Just about every third or fourth battle will be a boss. That's not an exaggeration.
- A blend of action and absurdity, with a focus on comically over-the-top action scenarios.
- The opening scene starts with the hero being slowly lowered into a vat of lava sharks.
This game is currently in early production stages. A two hour long demo is available that lasts through the end of the third dungeon. I'll be updating the blog as I go.
Iniquity and Vindication is a sort of spiritual sequel to Vindication. It features some familiar-seeming characters and similar events, but it is not set in the same world and there is no continuity between the two games.
Features:
- Battles use a lightning-fast battle system geared to work strategically like CTB but look visually like ATB, and occur on the field map, Chrono Trigger style.
- Eight major playable characters, each with a vastly different combat style and with their own method of learning new skills. (Lightbulb, Blue Magic, Hex Grid, Monster Soul Absorbing, etc.)
- Removal of repetition. If you beat a challenge once, you won't be given that same challenge again. This not only means no random battles but also no basically-identical battles. This game isn't about grinding, it's about figuring out how to win.
- Puzzle-filled dungeons, in which you must cleverly use various tools collected over the course of the game to bypass obstacles.
- More bosses than you ever thought a traditional RPG could have. Just about every third or fourth battle will be a boss. That's not an exaggeration.
- A blend of action and absurdity, with a focus on comically over-the-top action scenarios.
- The opening scene starts with the hero being slowly lowered into a vat of lava sharks.
This game is currently in early production stages. A two hour long demo is available that lasts through the end of the third dungeon. I'll be updating the blog as I go.
Iniquity and Vindication is a sort of spiritual sequel to Vindication. It features some familiar-seeming characters and similar events, but it is not set in the same world and there is no continuity between the two games.
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- LockeZ
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