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Iniquity and Vindication
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An offshore oil platform. Not pictured: electrosharks in the water (but they're there).
Both Rayna, the paranormal investigator, and Permelia, the little ghost girl, are playable characters.
GIANT RED BUTTON MUST BE PUSHED AT ALL COSTS
Mess hall of the prison transport ship. That kitchen looks delicious, right? I switched out the ship's metal walls in the demo for some grittier ones.
The first floor of the home of James, the main character, shortly before it's invaded by a squad of army homewreckers.
Lord Justice, ruthless dictator, holds an important cabinet meeting. To keep his cabinet's attention, he has strapped them all, including himself, to a live intercontinental ballistic missile for the duration of the meeting.
Hallway outside the Truelight Detective Agency. The office with all the bullet holes is Big Jeff's "Demolition" Company, which shares a building with the detective agency.
A naval base that you sneak into.
Naval base front entrance.
Title Screen designed by shiningriver.
Sewer surfin'. James riding on a shark, while fighting sharks riding on surfboards and crocodiles. The background is a looping panorama that rapidly scrolls by during the high-speed battle. This is the last battle in the Shark Factory.
Veris's office at the Truelight Detective Agency
Vats of acid sharks. You leap from the rim of one tank to the next in a series of battles.
The shark factory, the first dungeon of Iniquity and Vindication.
Our hero narrowly escapes certain death from being lowered into a vat of lava sharks.
pew pew
A small sample of tactical abilities! The game will have an emphasis on strategically applicable skills and complex enemies.
A pool of laser sharks, in case the lava sharks weren't bad enough.