Sequel to the Rpgmaker2003 epic, Legacies of Dondoran.
Takes place 20 years later. Same world, mostly the same geo-political circumstances, totally new plot, only marginally related to the plot of LoD1.
The game's protagonist is Alec Tyranos, son of the hero of LoD1, Garm Tyranos. Humanity, united in its effort to create the new "Magi Army," comprised of magically gifted folk, and deploying its invincible airship fleet, stands astride the world with undisputed dominance.
Alec Tyranos, a regular army officer, finds himself amidst a massive political upheaval that threatens to shatter the continuity of the expansive Dondoran Republic.
Projected Play time: ~30 hours
Current Features:
-Fully functional, fast, user-friendly CMS
-All character progression determined by the highly interactive (and now, way way more user-friendly picture-based) skill tree
-"Battle2" (large animation) Battlechars. Which means, I don't use the standard 3-frame crap. The battlechars will rock, in other words.
-Skill points act as experience, seperate from level experience. SPs can be acquired via quests or tomes of skill. Sp gain is directly related to party level versus enemy party level.
-Mostly random encounters, but few in number, and longer, more complex fights. The HP level (in relation to damage output) of players and enemies is high, which raises the importance of buffs, debuffs, and specific tactics.
-STR, DEF, and INT stats are dramatically more important than default rm2k3. AGI, which is a broken stat, is mostly homoginized, and changes only with specific skills and gear.
**********************************
UPDATE:
Put on Hiatus indefinitely due to the production of Legacies of Dondoran VX.
************************************
Takes place 20 years later. Same world, mostly the same geo-political circumstances, totally new plot, only marginally related to the plot of LoD1.
The game's protagonist is Alec Tyranos, son of the hero of LoD1, Garm Tyranos. Humanity, united in its effort to create the new "Magi Army," comprised of magically gifted folk, and deploying its invincible airship fleet, stands astride the world with undisputed dominance.
Alec Tyranos, a regular army officer, finds himself amidst a massive political upheaval that threatens to shatter the continuity of the expansive Dondoran Republic.
Projected Play time: ~30 hours
Current Features:
-Fully functional, fast, user-friendly CMS
-All character progression determined by the highly interactive (and now, way way more user-friendly picture-based) skill tree
-"Battle2" (large animation) Battlechars. Which means, I don't use the standard 3-frame crap. The battlechars will rock, in other words.
-Skill points act as experience, seperate from level experience. SPs can be acquired via quests or tomes of skill. Sp gain is directly related to party level versus enemy party level.
-Mostly random encounters, but few in number, and longer, more complex fights. The HP level (in relation to damage output) of players and enemies is high, which raises the importance of buffs, debuffs, and specific tactics.
-STR, DEF, and INT stats are dramatically more important than default rm2k3. AGI, which is a broken stat, is mostly homoginized, and changes only with specific skills and gear.
**********************************
UPDATE:
Put on Hiatus indefinitely due to the production of Legacies of Dondoran VX.
************************************
Latest Blog
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- Cancelled
- harmonic
- RPG Tsukuru 2003
- RPG
- 12/07/2007 11:25 PM
- 12/23/2012 08:06 AM
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