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About the Game

  • Blitzen
  • 06/08/2011 02:02 AM
  • 246 views
- Will be short. Definitely less than 5 hours of gameplay.
- An inventory system that encourages exploration and consumption through combat. Battles will focus on simple attack, defense, spellcasting and "beefing up" your character through consumables.
- Intentional, story related combat, hopefully every time. Combat victory will almost always be tied to story progression.
- Simple stat system is coupled with one-time encounters, to create no grinding benefits.
- I've been sitting on these pixelart resources for a while, I intend to use them. The point of scaling down the size and the complexity of resources is to aid in construction. (Like in Castle Quest.)
- Hopefully the story will turn some heads. Two endings planned.

That's all I have to say for today.