Add Review
Subscribe
Nominate
Submit Media
RSS
V1.3 Demo Release, Name Change
Antilurker77- 07/10/2011 11:04 PM
- 1470 views
Hello! I've just updated the download link with a new demo! Changes below:
-New Dungeon: Ocean Temple
-Shields have been reworked, +DEF shields now instead increase evasion and reduce physical damage taken by a certain percent, +RES shields reduce elemental damage taken by a certain percent
-DEX is better, now 10% of DEX converts into HIT, 5% into EVA, and 10% into CRI
-Axes have more +ATK
-Daggers have more +DEX
-Spears have more +CRI
-Rank II black magic had it's damage increased slightly
-Fixed a bug that caused Reflex, Shell, and Mental Break to do nothing
-Fixed a bug where many enemies had much more RES and DEX than they should
-Lava Chasm enemies drop less gold
-Ifrit's Eruption deals more damage and is used more often
-Removed autoshadows (finally!)
And about the name change: there's an unreleased X-Box 360 game titled "Dungeon Hero", and I didn't want my game to share a name with a commercial one. So, I changed the title to "Dungeon Champion".
-New Dungeon: Ocean Temple
-Shields have been reworked, +DEF shields now instead increase evasion and reduce physical damage taken by a certain percent, +RES shields reduce elemental damage taken by a certain percent
-DEX is better, now 10% of DEX converts into HIT, 5% into EVA, and 10% into CRI
-Axes have more +ATK
-Daggers have more +DEX
-Spears have more +CRI
-Rank II black magic had it's damage increased slightly
-Fixed a bug that caused Reflex, Shell, and Mental Break to do nothing
-Fixed a bug where many enemies had much more RES and DEX than they should
-Lava Chasm enemies drop less gold
-Ifrit's Eruption deals more damage and is used more often
-Removed autoshadows (finally!)
And about the name change: there's an unreleased X-Box 360 game titled "Dungeon Hero", and I didn't want my game to share a name with a commercial one. So, I changed the title to "Dungeon Champion".
Posts 

Pages:
1
Sounds good, downloading now! :)
Edit: just finished it.
I like the little details you add to each dungeon to make it feel unique and fresh (the leviathan orbs in the case of the ocean temple). I really enjoyed the ocean temple although it felt a little bit short to me. Leviathan was the first boss I didn't beat on my first attempt (his aoe water spell took out 3 of my 4 party members!) which is a good thing! I think compared to the damage he was pumping out, his hp was a little bit low but still a fun fight.
As for the dex changes, I liked it. I tried a full dex build for crit and it wasn't that viable, but I also felt that going for a pure attack build was no longer as good. Balancing some dex/crit with attack feels more compelling than before. I think the shield changes may have been slightly overboard. I know shields needed more viability, but making them a flat % reduction makes them just too damn good to pass up. The new level up stat gains are really interesting, but I wonder if they affect every level? Back when I leveled my party to 20 I was only gaining 2 in all stats, but now it seems that 2 is the low end and 4-6 is the high end. Would my characters be stronger if I leveled them from 1 again compared to my current ones?
All in all, a solid update and I can't wait for what you have in store next. If I'm not too lazy I might make a new save file to test out the new Ifrit changes, but that is a pretty big if. :)
Edit: just finished it.
I like the little details you add to each dungeon to make it feel unique and fresh (the leviathan orbs in the case of the ocean temple). I really enjoyed the ocean temple although it felt a little bit short to me. Leviathan was the first boss I didn't beat on my first attempt (his aoe water spell took out 3 of my 4 party members!) which is a good thing! I think compared to the damage he was pumping out, his hp was a little bit low but still a fun fight.
As for the dex changes, I liked it. I tried a full dex build for crit and it wasn't that viable, but I also felt that going for a pure attack build was no longer as good. Balancing some dex/crit with attack feels more compelling than before. I think the shield changes may have been slightly overboard. I know shields needed more viability, but making them a flat % reduction makes them just too damn good to pass up. The new level up stat gains are really interesting, but I wonder if they affect every level? Back when I leveled my party to 20 I was only gaining 2 in all stats, but now it seems that 2 is the low end and 4-6 is the high end. Would my characters be stronger if I leveled them from 1 again compared to my current ones?
All in all, a solid update and I can't wait for what you have in store next. If I'm not too lazy I might make a new save file to test out the new Ifrit changes, but that is a pretty big if. :)
I've played it and beat it.
I've noticed two bugs. Steel Greatswords aren't any stronger than their iron counterparts. The enemies with the paralyse attacks seem to hit twice. I assume it's a bug because that attack seem to do way more damage than anything else.
I've noticed two bugs. Steel Greatswords aren't any stronger than their iron counterparts. The enemies with the paralyse attacks seem to hit twice. I assume it's a bug because that attack seem to do way more damage than anything else.
I just finished it also. The balance is a lot more cohesive. Only complaint I have was the boss was too easy. You went for super glass cannon with the 5th boss which doesn't really work, in my opinion. Drop her damage by about 20% and give her more HP. I won that fight in less than 3 rounds of everyone getting a turn.
Pages:
1










