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V1.3 Demo Release, Name Change

Hello! I've just updated the download link with a new demo! Changes below:

-New Dungeon: Ocean Temple
-Shields have been reworked, +DEF shields now instead increase evasion and reduce physical damage taken by a certain percent, +RES shields reduce elemental damage taken by a certain percent
-DEX is better, now 10% of DEX converts into HIT, 5% into EVA, and 10% into CRI
-Axes have more +ATK
-Daggers have more +DEX
-Spears have more +CRI
-Rank II black magic had it's damage increased slightly
-Fixed a bug that caused Reflex, Shell, and Mental Break to do nothing
-Fixed a bug where many enemies had much more RES and DEX than they should
-Lava Chasm enemies drop less gold
-Ifrit's Eruption deals more damage and is used more often
-Removed autoshadows (finally!)

And about the name change: there's an unreleased X-Box 360 game titled "Dungeon Hero", and I didn't want my game to share a name with a commercial one. So, I changed the title to "Dungeon Champion".

Posts

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Sounds good, downloading now! :)

Edit: just finished it.

I like the little details you add to each dungeon to make it feel unique and fresh (the leviathan orbs in the case of the ocean temple). I really enjoyed the ocean temple although it felt a little bit short to me. Leviathan was the first boss I didn't beat on my first attempt (his aoe water spell took out 3 of my 4 party members!) which is a good thing! I think compared to the damage he was pumping out, his hp was a little bit low but still a fun fight.

As for the dex changes, I liked it. I tried a full dex build for crit and it wasn't that viable, but I also felt that going for a pure attack build was no longer as good. Balancing some dex/crit with attack feels more compelling than before. I think the shield changes may have been slightly overboard. I know shields needed more viability, but making them a flat % reduction makes them just too damn good to pass up. The new level up stat gains are really interesting, but I wonder if they affect every level? Back when I leveled my party to 20 I was only gaining 2 in all stats, but now it seems that 2 is the low end and 4-6 is the high end. Would my characters be stronger if I leveled them from 1 again compared to my current ones?

All in all, a solid update and I can't wait for what you have in store next. If I'm not too lazy I might make a new save file to test out the new Ifrit changes, but that is a pretty big if. :)
I've played it and beat it.

I've noticed two bugs. Steel Greatswords aren't any stronger than their iron counterparts. The enemies with the paralyse attacks seem to hit twice. I assume it's a bug because that attack seem to do way more damage than anything else.
I just finished it also. The balance is a lot more cohesive. Only complaint I have was the boss was too easy. You went for super glass cannon with the 5th boss which doesn't really work, in my opinion. Drop her damage by about 20% and give her more HP. I won that fight in less than 3 rounds of everyone getting a turn.
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