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This page is for discussion of the technical side of content creation. If you have a technical issue or question with regards to a character or story you are creating, talk about it here.
(The old Custom Content thread can be found here)


Helpful things:

--> Medium build girl, the .psd that was used to create the built-in characters, is available with layer names in English.

--> Kudos to SparkleFox for finding us a male tachie generator, authored by "彩 雅介" (Aya Mayabaikai?)! This one is put together as a program, but has PSD files with layer-names in Japanese. No "fan-translation" available at this time.

--> You can use any of these images for making new custom characters.

--> Notepad++ with syntax highlighting for Heartache 101 can be a big help with story creation. To set it up, go to the View menu and set User Defined Language to HeartAche. Then close View, go to the Language menu and select HeartAche. (If you already have Notepad++, here's userDefineLang.xml by itself)

--> Mr. Help File has, regrettably, forgotten to mention certain locations! They are as follows:
Beach (sunset), Grounds (sunset), Roof (sunset), Bedroom (Morning), Downtown, Studio Room.
Note that these locations must be specified via a PLACE command. To the best of my (ie: Marrend's) knowledge, they cannot be obtained via the generic "School" or "City" code.

--> If you are writing story content that includes the appearance of existing characters (built-in or custom), the following list may be of reference:

ID 0 = The Player
ID 1 = Nakajima Miki {flowerthief, Built-in content}
ID 2 = Ikeda Keika {flowerthief, Built-in content}
ID 3 = Onishi Tsubasa {flowerthief, Built-in content}
ID 4 = Kaneshiro Shihoko {flowerthief, Built-in content}
ID 5 = Kaneshiro Riho {flowerthief, Built-in content}
ID 6 = Sato Akari {flowerthief, Built-in content}
ID 7 = Hiraoka Hinami {flowerthief, Built-in content}
ID 8 = (Secret character) {flowerthief, Built-in content}
ID 9 = Watanabe Junko {Nekochi, "Junko"}
ALSO = Tsukino Emi {Silent Pheonix, "Tsukino Emi", in progress}
ID 10 = Mitsuya Masako {Marrend, "Masako"}
ID 11 = Monotami Ruri {Marrend, "Uchioniko"}
ID 12 = Nemoto Mayu {Marrend, "Uchioniko"}
ID 13 = Terakado Shoko {Marrend, "Uchioniko}
ID 14 = Shirazu Izumi {Marrend, "Uchioniko"}
ID 15 = Watanabe Aoi {Nekochi, "Junko"}
ALSO = Lambaria Yuu {KimotoDragoon, "Yuu", in progress, Caretaker: Marrend}
ID 16 = Ran Fujioka {Neckochi, unpublished}
ID 17 = Torako Koizumi {Neckochi, unpublished}
ID 18 = Yumemi Tanno {Neckochi, unpublished}
ID 19 = Umehara Joruri {Marrend, "Joruri"}
ID 20 = Sakuragawa Fuyuki {Fuyuki, "Fuyuki", cancelled}
ID 21 = 21 Ways {dude797, "21"; Caretaker: Dozen}
ID 22 = Ikari Kyouki {Dozen, unpublished}
ID 23 = (Reserved for Nekochi)
ID 24 = (Reserved for Nekochi)
ID 25 = Kuwabara Emiko {Marrend, "Emiko"}
ID 26 = Tanaka Yoko {triad2/Noone42, in progress}
ID 27 = Katanashi Seira {triad2/Noone42, in progress}
ID 28 = (Reserved for KimotoDragoon)
ID 29 = Shitazawa Arika {Dozen, unpublished}

ID 31 = Maeda Eriko {triad2, "Meada"}
ID 32 = ? Genji {triad2, "Meada"}
ID 33 = ? Ryoko {Dozen, unpublished}
ID 34 = (Reserved for Tthedragon)
ID 35 = (Reserved for Tthedragon)
ID 36 = Murakami Megumi {Render, unpublished}
ID 37 = Kawano Fujiko {Render, unpublished}
ID 38 = Matsuhara Akane {Render, unpublished}
ID 39 = Momohana Nami {GloopMaster, Unknown, in progress}
ID 40 = Konohana Midori {LordNight, "Midori", RMN only, in progress}
ID 41 = Natsume Rika {LordNight, "Midori", RMN only, in progress}
ID 42 = (Reserved for LorSquirrel)
ID 43 = Hasegawa Kanon {LordNight, "Midori", RMN only, in progress}
ID 44 = Kirihara Kana {LordNight, "Midori", RMN only, in progress}
ID 45 = (Reserved for LordNight)
ID 46 = (Reserved for LordNight)
ID 47 = (Reserved for LordNight)
ID 48 = (Reserved for LorSquirrel)
ID 49 = (Reserved for LorSquirrel)
ID 50 = (Reserved for LorSquirrel)
ID 51 = Shiromiya Kagami {BDFalcon, unpublished}
ID 52 = Tsuchitsuru Airi {BDFalcon, unpublished}
ID 53 = Kimura Shizuka {Mute, unpublished}
ID 54 = Columban Kuri {?, unpublished}
ID 55 = Shikimori Asuka {Render, "Clique", unpublished}
ID 56 = Shikimori Sanako {Render, "Clique", unpublished}
ID 57 = Nakao Yasuko {Render, "Clique", unpublished}
ID 58 = Sakaki Usagi {Render, "Clique", unpublished}
ID 59 = Waifu Mai {pegaso, "Mai", unpublished} (temporary reserve?)
ID 60 = Makoda Yuuki {Ilan14, unpublished}
ID 61 = Hisatsuki Seiryuu {BDFalcon, unpublished}
ID 62 = Torahashi Mio {BDFalcon, unpublished}
ID 63 = Eienji Rie {BDFalcon, unpublished}
ID 64 = Hamaguchi Takako {dewelar, unpublished}
ID 65 = Yoshimura Noriko {dewelar, "Noriko"}
ID 66 = Ichini Sanshi {BDFalcon, unpublished}
ID 67 = Kimura Sachiko {Mute, unpublished}
ID 68 = Hitsuragi Yuureiko {BDFalcon, unpublished}
ID 69 = Hanata Haruka {BDFalcon, unpublished}
ID 70 = Shiraki Kotone {BasedMG, "Kotone", in progress}
ID 71 = Kurokawa Sarako {BDFalcon, unpublished}
ID 72 = Kurokawa Mikari {BDFalcon, unpublished}
ID 73 = (Reserved for LorSquirrel)
ID 74 = Yamisaki Eliza {Kevincalanor, Wolfpack}
ID 75 = Yamisaki Alessa {Kevincalanor, Wolfpack}
ID 76 = Nakamura Yuriko {Kevincalanor, Wolfpack}
ID 77 = Harada Himeko {Garage, "Winggirl"}
ID 78 = Fujikawa Sayumi {Garage, "Winggirl"}
ID 79 = Fujikawa Mayumi {Garage, "Winggirl"}
ID 80 = Hashimoto Midori {Ertad, unpublished}
ID 81 = (reserved for Ertad)
ID 82 = (reserved for Ertad)
ID 83 = (reserved for Ertad)
ID 84 = (reserved for Ertad)
ID 85 = (reserved for Ertad)
ID 86 = (reserved for Ertad)
ID 87 = (reserved for Ertad)
ID 88 = (reserved for Ertad)
ID 89 = (reserved for Ertad)
ID 90 = (reserved for Ertad)
ID 91 = (reserved for Ertad)
ID 92 = Itawa Miyuki {RukasuWYZ, "Ijona on'nanoko", probably canceled}
ID 93 = Shogowa Yuka {RukasuWYZ, "Ijona on'nanoko", probably canceled}
ID 94 = Fujita Suki {RukasuWYZ, "Ijona on'nanoko", probably canceled}
ID 95 = Chihiro Sato {RukasuWYZ, "Ijona on'nanoko", probably canceled}
ID 96 = Shingoza Ayumi {RukasuWYZ, "Ijona on'nanoko", probably canceled}

ID 97 = Sawada Merika {Garage, "Winggirl - Pathways"}
ID 98 = Nagai Shika {Garage, "Winggirl - Pathways"}
ID 99 = Harada Hibiko {Garage, "Winggirl - Pathways"}
ID 100 = Robin Clark {Wowzer_, "Robin"}
ALSO = ? Takuya {Kevincalanor, "Built-off", tachie/profile only}
ID 101 = Miyazaki Kiyoka {Nedras, "First Years", unpublished}
ID 102 = Matsumoto Atsumi {Nedras, "First Years", unpublished}
ID 103 = Kagawa Yasuna {Nedras, "First Years", unpublished}
ID 104 = Azuka Ishikawa {Nedras, "First Years", unpublished}
ID 105 = Hayashito Kaede {ShinigamisApples/KiyokoKaia, unpublished}
ID 106 = Hayashi Kitsune {Garage, "Kitsune"}
ID 107 = Sasaki Riku {Garage, "Nadeshiko"}
ID 108 = Yamaguchi Ayame {Garage, "Nadeshiko"}
ID 109 = Kimura Nanashi {Garage, "Nadeshiko"}
ID 110 = Takahashi Karen {Garage, "Rivalries"}
ID 111 = Inoue Azami {Garage, "Rivalries"}
ID 112 = Yamamoto Hina {Garage, "Crossover", unpublished}
ID 113 = Kojima Daishi {Garage, "Crossover", unpublished}
ID 114 = Hashimoto Chiyo {Garage, "Crossover", unpublished}

ID 121 = Furuya Reika {ScarbucksCoffee, "Reika", unpublished}
ID 122 = Furuya Shunpei {ScarbucksCoffee, "Reika", unpublished}
ID 123 = Shimada Tsukasa {ScarbucksCoffee, "Reika", unpublished}
ID 124 = Shimada Tomo {ScarbucksCoffee, "Reika", unpublished}

ID 130 = Tanaka Grace {mysteriousone3, "Grace"}

(Note: You don't need to care about this list if your story events will not include existing characters, as ID numbers for characters in separate files don't have to be unique)

--> Finally, I've listed the game cheats here. You can use these during story events to test your content:
SHIFT + F5 -- Adds 10 to Looks
SHIFT + F6 -- Adds 10 to Athletics
SHIFT + F7 -- Adds 10 to Personality
SHIFT + F8 -- Adds 10 to Mind
SHIFT + F9 -- Adds 10 to Soul
ALT + F5 -- Adds 1000 to yen
ALT + F6 -- Active speaker's affection decreases by 100
ALT + F7 -- Active speaker's affection increases by 100
ALT + F8 -- Advances the calendar by 1 day
ALT + F9 -- Advances the calendar by 7 days

Posts

Here's an update to my tachiegenerator program, as usual taylored to be used with kevincalanor's PSD-surce which he posted here.

Key changes (some inspired or requested by dewelar):
  • New tab based layout using far less screen space.
  • Fixed several glitches/bugs.
  • Improved recoloring
  • Shadows, blush etc now allow adjustable transparancy.
  • Hairpin ;)
  • Dress can now be combined with stockings.
  • Nose-dot made removable ;)
To whom it might be of interest:

For dramatic reason I sometimes write stories where a certain girl requires Kazuhiko to call a her on exactly that same day.

Like:
STORY 7777
CONDITION = 7776 DONE
ID = 0
Hey, what's up.
ID = 4711
...
ID = 0
Don't want to tell me?
ID = 4711
Not here. Call me tonight, please?
ID = 0
... sure ...

STORY 7778
CONDITION = 7777 DONE
CONDITION = 7779 NOT DONE
PRIORITY = High
PHONE = 4711
ID = 4711
Thank you for calling.
...
Let's talk about my real big problem ...

STORY 7779
CONDITION = 7777 DONE
CONDITION = 7778 NOT DONE
PRIORITY = High
PLACE = Bedroom
Message from Whatshername:
"Why didn't you call me like you promissed, <player>?"
"Why am I bothering?"
Sh**, I really should have called her.

There's one real big bad catch with that: there's no way of checking if there's a date scheduled between the both of them ...

So think about it ... he schedules a date, run's into her the next day ... she demands him to call her ...
If he shows up and it's a "normal" date her phone will be blocked for that day. So he *can't* call her.
The result can be really odd.
Like, they go on a date, he walks her home, holding hands ... kissing even.
And the next day she's pissed because he didn't call like he promissed.

Conclusion: you should do this only if you really feel like you need it done that way.
And if you do, you need to provide a DATING-Story ...

Like:
STORY 7780
DATING = 4711
CONDITION = 7777 DONE
CONDITION = 7778 NOT DONE
CONDITION = 7779 NOT DONE
PRIORITY = High
DATING = 4711
PLACE = City
ID = 0
(Where is she? Thought we're on a date?)
(... I really should call her and ask what's the issue!)
EDIT: example to clear things up.
Marrend
Guardian of the Description Thread
21781
Call a girl on exactly the same day as... what? The thought, by itself, is incomplete. Though, the context of the rest of your post suggests that you're talking about a day in which you go on a date with her, but I just want to clear that up a bit.
? Can it be allowed, make Story at "two side", i meen, at one half to clean modet other clean mode off. There should be at some events which show IF "custom end open" message are cam 101´s day or BEFORE? And day is more than 101...

And conditions at one at that event( which reach IF custom end opened ealier/just 101 day ( clean or off)
If make other, i wanna them at same story... i can select at allow me them both at with player or only one?

Custom content doesn't work that way.

How it works is: Somebody writes a new story about some new girl(s).
Most of the writers find it easier or better to have their girls interact with existing content.

It is possible to check for "clean mode on" and - to some extend - for "Masako is present". Most of us who have written stuff for this game use this very sparingly.
Rewriting entire story lines in the way you suggest would mean to basically do things twice or even more times.
Like, if you have a new girl named "Mary" and the player is supposed to know her family background and you write one story where she talks with Miki and Keika about it ... if this should work without Miki and Keika, too you'd have to write another event where she tells him this herself.
But it won't stop there: virtually anything that happens between her and the player might need to check if she told him herself or if he just overheard it.
...
This will get complicated, fast.

It is not possible to check for "151 day mode". As in: there is literally no way to tell. What could be done is to write events that only start after day 102 is reached.
But there's little point in doing this. Her normal route should be finished by that time, and while it's nice to have some events play after he won his girl, this events should be trigger by scoring the ending and not artificially delayed.

If you're asking if you can select which content is active: yes that's possible after you finished the game at least once.
There's an item in the main menu named "Custom Content". If you chose this there's a submenu where you can enable and disable any content (other then the built ins).
Just make sure to enable every Profile/XXX for any Story/XXX you chose.
Hmm... No, i mean make story with just only one girl (No matter is it clean mode or not, ) and desing it at 101 mode... but then seen every play it 151 mode...
Clean mode+easy and story which open only one girl... is too easy...
There are thinks...

Some girls story are need at player do something at (example at that race-think) It opens two different roads... I mean some girls are get if player follow something road with Miki (or some else)

Some girls story is... just clean for others...

What i feelings at center at play at "Wingirls" That it like " Player &Wingirls"...
( Which is one of good side that story :) !)
Although, i wasn´t get yet right order these thinks...
hard one :/ Well, it can be make easier, but are it so NICE then? Because if ask me... there are some there and there which put player "bad" end :( .

Wanna use one/more girl that ones role ... And other good point is... well... that spoil these who isn´t that story yet...
Marrend
Guardian of the Description Thread
21781
author=EgyLynx
Hmm... No, i mean make story with just only one girl (No matter is it clean mode or not, ) and desing it at 101 mode... but then seen every play it 151 mode...

I... think we might be talking about events for a character that can only occur after Day 101 that are optional? I'm not entirely sure, though.
author=Marrend
author=EgyLynx
Hmm... No, i mean make story with just only one girl (No matter is it clean mode or not, ) and desing it at 101 mode... but then seen every play it 151 mode...
I... think we might be talking about events for a character that can only occur after Day 101 that are optional? I'm not entirely sure, though.

Repeatly vs XX %? I think no, Just keep encouter on and these "questions" and chats
are can do...

... how it can be say at are clean mode off/on?
There's no direct way for checking "clean mode on/off".

But it's easy enough for a STORY to check if Miki's first event has been seen or not. That's nearly as good.

As for 151 mode: you can't check this in-game. There's no way to know in advance.

What can be done is to check if a certain event in a given run plays after - say - day 120 or to trigger an event on the 102nd day.

That's obviously too late to change any route, tho.
Are these twins from that one content, it seems only calc that Himeko... Or that science club leaders events, not these twins?
Given warnings at something to npc at ignored ...?

author=EgyLynx
Are these twins from that one content, it seems only calc that Himeko... Or that science club leaders events, not these twins?
Given warnings at something to npc at ignored ...?


Um, I'm not 100% sure what you're trying to say here. Maybe it's just me, idk

I was going to ask though, are reservations still open? Would it be possible for me to reserve 121-124?
author=ScarbucksCoffee
author=EgyLynx
Are these twins from that one content, it seems only calc that Himeko... Or that science club leaders events, not these twins?
Given warnings at something to npc at ignored ...?

Um, I'm not 100% sure what you're trying to say here. Maybe it's just me, idk

I was going to ask though, are reservations still open? Would it be possible for me to reserve 121-124?

What your records show and not show?
Story say it is custom end 104, game say custom end 14??
Other said: Custom end 79 and I get custom end 47??

I don't know lists and them are so silence...
Marrend
Guardian of the Description Thread
21781
EgyLynx
What your records show and not show?
Story say it is custom end 104, game say custom end 14??
Other said: Custom end 79 and I get custom end 47??

I don't know lists and them are so silence...

The character list is on this page, under a hide-tag. However, let's do a little cross-referencing with that, and what I have on my end.

ID #104 should Azuka Ishikawa. This character was authored by Nedras as part of their "First Years" content. To the best of my knowledge, this content was never published. ID #14 should be Shirazu Izumi. This character was authored by Marrend as part of their "Uchioniko" content.

ID #79 should be Fujikawa Sayumi. This character was authored by Garage as part of their "Winggirl" conent. ID #47 should be an unnamed and unpublished character that was reserved for LordNight.


So, if I understand what you are saying correctly (and I may not be), in the first case, the game is reporting an ending for a character that you never met, and was never released publicly, but, you achieved an ending for Izumi regardless? With the second case, you were playing Winggril, but it reported that you achieved an ending for a character that never existed in the first place?

ScarbucksCoffee
I was going to ask though, are reservations still open? Would it be possible for me to reserve 121-124?

I don't see why not. Reserved!

*Edit:
EgyLynx
...them are so silence...

;_;

Jokes and emoji aside, I'm doing my best to understand and comprehend your posts. I can't be here to answer questions immediately all the time! Please take that into consideration the next time you post.
id 110-120, 125-129 and 131+ was now free, if i am look right? (And 30?)
By the way, 104, uses Kitsune... What these ALSO means?



author=EgyLynx
What your records show and not show?
Story say it is custom end 104, game say custom end 14??
Other said: Custom end 79 and I get custom end 47??

I don't know lists and them are so silence...

I think you're talking about this message:


The number of the ending here has no relation to a girl's ID (which would be 107 for Riku in this case). It's just the game keeping track (or trying to) of what content you did or did not see.

author=EgyLynx
id 110-120, 125-129 and 131+ was now free, if i am look right? (And 30?)
By the way, 104, uses Kitsune... What these ALSO means?
The "ALSO" in the list of known chars indicates that an ID has been used for more then one char by different authors for different content.

That's not a problem unless someone else tries to write a STORY containing both chars.

Also, but i can´t understand why i don´t see % these twins for that great story scanerio... Mayumi/Sayumi... Truth, i liked them both.

Some story scanerio at possible get all (Uchioko), yours great Sayumi effect some?
Hmm... If i seen right there was already about 2000 events! And "only" about little less 50 ends.

But, there are stories without end... :( ...

Himeko, Masako, Uchioko and that yours. (Yeah, that triple and Kitsune :) ... Must say that Kitsune was ... well... i can say it was great STORY!!)
author=EgyLynx
Also, but i can´t understand why i don´t see % these twins for that great story scanerio... Mayumi/Sayumi... Truth, i liked them both.

Some story scanerio at possible get all (Uchioko), yours great Sayumi effect some?
Hmm... If i seen right there was already about 2000 events! And "only" about little less 50 ends.

But, there are stories without end... :( ...

Himeko, Masako, Uchioko and that yours. (Yeah, that triple and Kitsune :) ... Must say that Kitsune was ... well... i can say it was great STORY!!)


I'll try to answer your questions, if I'm interpreting them well enough.

I'm gonna assume you went through WingGirl fully, but I'll still hide this in case others who haven't played read this.
Sayumi is a lesbian, so naturally she won't have a romanceable ending. Same for Himeko. There are other characters who don't have endings for various reasons as well, perhaps because they're side characters. The male character I'm working on right now won't have an ending as well.


Himeko, Mayumi and Sayumi were made by Garage while Marrend made Uchioniko and Masako. I don't know about Kitsune though.
author=ScarbucksCoffee
Himeko, Mayumi and Sayumi were made by Garage while Marrend made Uchioniko and Masako. I don't know about Kitsune though.

Kitsune is made by me, too.

As for endings: not every route published has been finished, some of the unfinished ones just ... stop mid-route.
Some others have bugs or are near impossible to get right.

And there's side chars who were never meant to be more then just that.
author=Garage
author=ScarbucksCoffee
Himeko, Mayumi and Sayumi were made by Garage while Marrend made Uchioniko and Masako. I don't know about Kitsune though.
Kitsune is made by me, too.

As for endings: not every route published has been finished, some of the unfinished ones just ... stop mid-route.
Some others have bugs or are near impossible to get right.

And there's side chars who were never meant to be more then just that.

Yeah. At WingGirl I have now at trying out that expansion and looking others ends but I think I already did best one...

... So?
There are that 21 Ways and others...
Anyway, some these begin to event named STORY 1.
Others are Story something.(1<x)
Some need at other storyscanerio begins....

Are it possible at only first name are put game,
How I select these good and bad date place?
Girl better feeling? Example if girl is ath/per so that like
gym, swinging pool and also these per place...
And some what thinkin about her history?

Anyway... Myself... I don't have think why I liked so different story scenarios.
Are it events are feeling at them are lot thought... Or there at (Winggirls) at player DO HELP whenever someone needs it..

Hint for good story scanerio? I not right person...
It's seen self at some experience for before. But not down, we learn doing it...
Almost all is that rule...

Really hope at these pros published again story scenario with them standards...
My own? Not sure...