Hello everyone!
I had previously been using an eventing system to show the log in combat. However, that system I had been using was inefficient.
The way I did it with eventing is I had to create multiple versions of the same enemy that had different attacks, and to control what pictures came up I would set a common event for (in XP you can link the skills with common events.) the skills he uses.
Those common events would transform the enemy into the next version all the while building up with pictures.
The common event would be set up like the example below.
That would be for the fifth version of enemy. I would set it up in such a way that
the HP of the enemy would go down before you get to the end of the log.
Now, I've changed that system with the help of
rabitz. Originally, I needed help on fixing my eventing system. In which rabitz also fixed, before he told me about a script that shows a log of what goes on in battle. Created by gerrtunk and edited by rabitz to show unique messages for every skill!
This script saves me a lot of time in creating enemies. As it took around an hour just to create one enemy and sometimes the enemies would even break. So I would have to endlessly test them to fix everything. Another bonus is that the script even adds what the player does, it is an excellent addition to my game.
So big round of applause to rabitz and his ruby expertise that helped edit the script and made my game creation process easier, and if you get a chance check out his game Legacy of The Guilds!
Rest assured I won't overuse scripts, as this is probably the only one I plan to use.