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KiraStar Update (number three)

  • DSWalton
  • 04/19/2012 11:29 PM
  • 1487 views
I've been toiling away on KiraStar for the last couple of weeks now, and I think I've finally found the perfect style I want to use for this game.

Before, the game was mainly composed of sprites, with the battles featuring fully drawn artwork by myself. Although I did like the look of the characters and enemies, I found them to clash with the sprited nature of everything else.

So, I started practicing spriting enemies for the battle system. They were idle at first, which I thought made them look okay. But as I continued to tweak the layout and HUD for the battles, I decided it was time to animate them! I'm not exactly an expert at this, but I figured the only way to get better was to just try it out. I'm actually rather pleased with the results.

So, I figured I'd post some examples of what I have done so far. Feel free to leave any feedback, both good and bad!


Posts

Pages: 1
Oh man, Oh man! These look perfect! Animated enemies could take a while to make though... but that's why I love this game you are always willing to go that extra mile!
author=Imbroglio
Oh man, Oh man! These look perfect! Animated enemies could take a while to make though... but that's why I love this game you are always willing to go that extra mile!


Indeed.
author=Imbroglio
Oh man, Oh man! These look perfect! Animated enemies could take a while to make though... but that's why I love this game you are always willing to go that extra mile!


Thanks dude! Really means a lot! :D
Pages: 1