Okay, first two weeks of development on Man's Best Friend are over. So, what's happened since then?
Well, the first level, the town underground, is almost complete. We've got a bunch of mine cart routing puzzles set up and a cow mine cart railroad. It may sound a bit out there, but it fits the level. Half of this "dungeon" is peoples' basements anyway.
We'll have a screenshot of the train in action when everything's wrapped up in the first level.
Most of the time right now is going into populating the town with NPCs. It takes a good amount of time to make a single NPC as they have huge branching conversation paths, but it should be worth it.
Mmmm... NPC.
Moving on... why does the RTP not have facesets for half of its People charsets? It's very limiting to have to stick to 6 sprites to populate a good-sized town. Expect a lot of Man 1 wandering around, though luckily enough, the NPCs have personalities to tell them apart.
The scope for the game was also planned out... We're looking at one big town level, three smaller outlying levels (mountain, forest, beach), and one final level (SECRET!). Not an epic game, by any means. Here's our protagonist finding some treasure:
There's now a time system in place as well. Morning/Noon/Evening/Night are all there, and time progresses as expected. Plus there's a neat clock system rigged up, and certain NPCs only appear at certain times.
Also, name of the town was changed from Smallville to Waldsberg after bob_esc realized it was the name of a lame TV show. That's all for now. Release coming in less than a month, probably sooner.