Hiatuses suck. (Demo? Woof?)
Okay, so I think I'm going to pull the trigger and put this project on hold, for at least a month. Several reasons:
- It's past its deadline already, but I think we all knew that was going to happen. If this game were running on a tight schedule, it'd be a different story, but I don't want to rush anything.
- It's NaNoWriMo during November. Both bob_esc and I are participating, and we were both busy in the first place. Neither of us anticipate having much time to put towards MBF.
- I'm putting a lot more effort towards a VN project. There's no gamepage up yet, but it's on a much larger scale than this, and I now have real life deadlines to get up a demo. So that takes priority.
As for the current status, the game's about 50% complete, and bob_esc and I have been sporadically making maps on and off. Neither of us have put in a solid day since August. Still, we're making progress. If everything goes as plan, the game will be resumed in late December.
This brings me to my next point... We probably have enough material for a demo, if anyone's interested. The town areas are complete and provide a fair amount of play time, but to be honest, I'm only going to package up the game if there's explicit interest. Otherwise, this project's short enough where I don't see the need for an intermediate release.