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Summer Games Version Released!
Solitayre- 09/01/2011 06:58 PM
- 2403 views
First, a shout-out to Rei- for writing a really cool musical track for our project. Check it out!
Second, Aetherion: Summer Games Edition has been released. The game is 'complete' and playable from beginning to end. It should be mostly bug-free, but we are aware of a few minor issues that crop up near the end of the game in areas we didn't get to test as thoroughly. Please feel free to report bugs or other feedback here.
I am pleased to report that this isn't the 'end' for Aetherion, from the beginning of the project's life we always intended to continue working on it after the contest ended. We have plenty of ideas for additional playable characters, bosses, enemies, and stories. Where we go from here likely depends on the type of feedback we get- Anaryu is very interested in seeing how people react to the combat. A friend of mine, for example, suggested the game needed two things:
1. The ability to pause in combat!
2. A better way to identify buffs/debuffs.
Both of these have been noted and will be looked at.
Other than that, I expect the game will continue to move forward in new and exciting directions. This will likely mean lots of new art from Krisanna, possibly additional musical compositions from Rei-, lots of cool combat from Anaryu and more of whatever the hell it is I actually do on this project.
Let's keep this pain train rolling!

Surrealistic Whereabouts by Rei-
Second, Aetherion: Summer Games Edition has been released. The game is 'complete' and playable from beginning to end. It should be mostly bug-free, but we are aware of a few minor issues that crop up near the end of the game in areas we didn't get to test as thoroughly. Please feel free to report bugs or other feedback here.
I am pleased to report that this isn't the 'end' for Aetherion, from the beginning of the project's life we always intended to continue working on it after the contest ended. We have plenty of ideas for additional playable characters, bosses, enemies, and stories. Where we go from here likely depends on the type of feedback we get- Anaryu is very interested in seeing how people react to the combat. A friend of mine, for example, suggested the game needed two things:
1. The ability to pause in combat!
2. A better way to identify buffs/debuffs.
Both of these have been noted and will be looked at.
Other than that, I expect the game will continue to move forward in new and exciting directions. This will likely mean lots of new art from Krisanna, possibly additional musical compositions from Rei-, lots of cool combat from Anaryu and more of whatever the hell it is I actually do on this project.
Let's keep this pain train rolling!
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Sheesh, what pressure you're putting on me making me public like that, hah! I need to seriously consider getting better guitar VSTs, though.
author=Marrend
I'd personally like some kind of indicator as to what abilities have a "charge time" bar.
That is an excellent suggestion and not in the list of other excellent suggestions I have at the moment. And... now it is.
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