This is pretty much an old alpha build of a 2008 XNA 2.0 game I'm releasing
since we've decided to discontinue work on the game (since updated to use modern FNA).
As such there are a lot of imperfections.
Otherwise all of the intended levels are included in the game, plus a map editor and other fun stuff.
Notable imperfections:
-Occasional invisible obstructions (result of optimizing the code for the 360
at the last minute which was never quite perfected. Unfortunately my SVN
is long dead so I can't revert to the more resource-intensive original
PC version of the collision detection).
-Not-quite-right mobile platforms
-Falling platforms don't always fall
-Animation oddities
-Not-quite-right bouncy mushrooms
-No sound effects
Keyboard Controls
Arrow Keys: Move
A - Jumps/Cofirm(menu)
S+Arrowkeys: Shoot rope
E - Shrinks rope
R - Expands rope
Q+ArrowKeys: Shoot unicorn
Enter: Change unicorn speed (starts at med -> fast -> stop)
End: Menu
Xbox 360 gamepad controls
D-pad/Analog stick: Move
A Button: Jump/Confirm(menu)
Y Button+Dpad/Analog direction: Shoot rope in direction
Right Button+Dpad/Analog direction: Shoot unicorn in direction
Left Button - Change unicorn speed (starts at med -> fast -> stop)
Start: Menu
Select: Exit
Right Trigger - Shrink Rope
Left Trigger - Expand Rope
Credits
Programming - SDHawk
Tile/Background art/Level design - Sew
Sprites + Title Screen - Krypt
Music - Jazz Man
since we've decided to discontinue work on the game (since updated to use modern FNA).
As such there are a lot of imperfections.
Otherwise all of the intended levels are included in the game, plus a map editor and other fun stuff.
Notable imperfections:
-Occasional invisible obstructions (result of optimizing the code for the 360
at the last minute which was never quite perfected. Unfortunately my SVN
is long dead so I can't revert to the more resource-intensive original
PC version of the collision detection).
-Not-quite-right mobile platforms
-Falling platforms don't always fall
-Animation oddities
-Not-quite-right bouncy mushrooms
-No sound effects
Keyboard Controls
Arrow Keys: Move
A - Jumps/Cofirm(menu)
S+Arrowkeys: Shoot rope
E - Shrinks rope
R - Expands rope
Q+ArrowKeys: Shoot unicorn
Enter: Change unicorn speed (starts at med -> fast -> stop)
End: Menu
Xbox 360 gamepad controls
D-pad/Analog stick: Move
A Button: Jump/Confirm(menu)
Y Button+Dpad/Analog direction: Shoot rope in direction
Right Button+Dpad/Analog direction: Shoot unicorn in direction
Left Button - Change unicorn speed (starts at med -> fast -> stop)
Start: Menu
Select: Exit
Right Trigger - Shrink Rope
Left Trigger - Expand Rope
Credits
Programming - SDHawk
Tile/Background art/Level design - Sew
Sprites + Title Screen - Krypt
Music - Jazz Man
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- Completed
- SDHawk
- Custom
- Puzzle Platformer
- 08/26/2011 08:55 AM
- 06/18/2024 09:17 AM
- 08/26/2011
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