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GET CRAFTING!



The Journeyman Demo is LIVE. Please read the (rather extensive) release notes or the readme included in the download. THE IMPORTANT PART IS TO PUT THE FOLDER CALLED GRAPHICS INTO THE FOLDER THAT IS CALLED JOURNEYMAN DEMO.

You might notice that my awesome art has arrived courtesy of the amazing AprilsChild. Treat these inks as "concept art"--full color art is coming soon.

This release contains around 30% of the final game. This means that it has 3/10 locations, one out of three game types (the smallest of the three) and 30% of the components, items, weapons, armor that the final game will have. It does, however, contain closer to 80% of the FEATURES & SYSTEMS the final game will have, and in that regard acts as a kind of "tech demo". Of course, those FEATURES & SYSTEMS will probably change a lot between now and final release.

The release is at a slightly awkward place regarding my bug-fixing crusade. There are still some known glitches in there that I really want to resolve between now and the final release...which will be a long journey, so I'll have plenty of time.

I plan on releasing between 0 and 1 additional demos of this game before the final build, which makes for 1-2 more major releases of this project TOTAL. Both of them will hopefully be even more polished than this one, which I've been fussing over a lot lately. I don't want to fall into the "storm of demos" mindset where every time I manage to add another hour of gameplay I upload another demo. While I'm sure there will be numerous (attempted) bug-fixing patches for every major release, I'm trying to keep the number of content releases small.

The short version is: from here on out I want to be laser-focused on completing the project.

Lastly, I'm sure it goes without saying, but I put a lot of work into this one. It would be great to get a lot of downloads and a lot of (non-malicious) feedback. I certainly want to improve the project, I just hope that none of the feedback I get is so negative it prevents more downloads. I really, really want people to SEE this one. I'm rather quite proud of it.

-MM(DTO) Out

Posts

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Max McGee
with sorrow down past the fence
9159
AprilsChild still hasn't beaten it, actually, although I think she's played it more than anyone.

Cozzer: I'd love to do something like that, but I don't think the script I have allows for it.
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