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Announcement

-==JAOD Project Release Something Weekend==-

Hello everyone! I am still hard at work on the JAOD Project. And today I have a new video for you in light of the RMN "Release Something Weekend" event!! In this video, I display a few mini games that you may encounter while playing through Jaquio: Angel of Death videogame. I wanted to demonstrate the wide array of mini games available in this RPG game; there are hiding games, shooting games, chasing games, racing games, card games, dodge-em games, a number of deadly games and more! I do not demonstrate all of these mini game types, but you should get a good feel for what this RPG has to offer.

Lastly, thank you to those that hosted this event! I am sure I speak for many people in this community in saying that you've burned a fire under us to work on our projects. Even if it was for only one weekend.

Announcement

-==Bertesgaden Mother Sewer Bug==-

Hello everyone! I am still hard at work on the JAOD Project. And today I have a new video for you. Laying eyes on the Mother Sewer Bug that lurks in the shadows of Bertesgaden Sewers is something no one ever wants to do. Well, I did it! Take a look at this video as I demonstrate how to battle one of the most deadly boss battles in the classic rpg game, Jaquio: Angel of Death.

https://www.youtube.com/watch?v=lKrnkGgn2TQ

Further updates to be announced later. Happy gaming!

Announcement

-==Combo and Edicius Videos==-

There are a couple videos available for viewing that demonstrate the Edicius and Combo abilities! Check them out.

1) Combo: http://www.youtube.com/watch?v=J8CF-_sZlDI
2) Edicius: http://www.youtube.com/watch?v=Ynn-Qfa6Bkc

Further updates to be announced later. Happy gaming!

Announcement

-==JAOD Story Preview (04/12/2012)==-

April 12th, 2012:

Chapter 2 and the beginning of Chapter 3 has been posted! Thank you and happy readings!! -==Click this text to jump to the story (Page 4)==-

Announcement

-==JAOD Story Preview (04/06/2012)==-

April 6th, 2012:

The rest of Chapter 1 has been posted! Thank you and happy readings!! -==Click this text to jump to the story (Page 2)==-

Progress Report

-==JAOD Status & Updates==-

JAOD Project is still in production! Some of the upcoming changes to the game will be the following:

-==Content==-
I. Further progression of Jaquio game story line. You will be introduced to the world of Nilfheim.
II. More exploration of dungeons, caves, forests, towns and other locations.

-==BP System==-
I. All options outlined for the battle system options (Fight, Combo, Kigam, Ytiliga, Sacred Art, Star Light, Summon, Escape, Edicius) will be released, you will be able to use magic and other neat abilities.

-==Additional==-
I. You will be introduced to mini games like Umatzi, a famous Nilfheim card game. And Garfian Racing, a popular race for animals. There will be hundreds of other mini games introduced as well.
II. You will have the chance to accept quests from townfolk.
III. You will have the chance to free roam the world of Nilfheim in a non-linear path. You do what you want, and you go where you want.
IV. Many other systems such as crafting will be introduced to you.
V. You will receive more party members (permanent members).

-==Official Upcoming Release Notes==-
I. Inspiration Bar Bug: If you have viewed the "Nilfheim/Edicius First Glimpse video" (http://www.youtube.com/watch?v=Ynn-Qfa6Bkc) you have probably noticed that at time 7:55 my Inspiration bar resets. This bug has since been corrected.
II. CMS & BP System Font Update: After viewing a little of my BP System on video, as well as evaluating the input of some of you, I have gotten rid of the red text for the CMS and BP System. I agree with you! That text was more difficult to read than it needed to be.
III. Save Point: There was an issue with one of the save points at Vesta Inc. that would not allow you to save. Now it works!
IV. No Newb Left Behind: This system has been completely integrated, bringing a healthy balance to the game. Click this text to learn more about what this is.
V. Dex: Dex's damage has been increased to reflect the amount of damage a boss should do.
VI. Tobor2300: Tobor2300 has been nerfed. This nerf further ensures that Tobor3200 is the superior item.
VII. Mapping: There have been many mapping edits and improvements throughout the entire game.
VIII. Jaquio's Ytiliga Ability, "Courage": Courage has been improved. The increased growth rate of Jaquio's Inspiration Bar once activated is now very significant. Click this text to learn more about Ytiliga Abilities.

Note: The list for release notes will continue to grow up until the release of the demo.

Announcement

-==JAOD Story Preview (01/06/2012)==-

January 6th, 2012:

I was hesitant at first, but after a good deal of coaxing I have decided to post snippets of the story that Jaquio: Angel of Death was based on. I started writing this novel at a very young age, and much of the text is unedited. The entire novel is 97 pages long, typed, single spaced. I will not post the entire novel. However, I will post snippets of the book congruently with the release of updated demos. The novel does hold information that is not yet shared in the demo, so I hope that between the book and the game, the story of Jaquio can fully be expressed and enjoyed by you.

Thank you and happy readings! -==Click this text to jump to the story (Page 1)==-

Announcement

--==JAOD Trailer Accepted==-

December 31st, 2011:

Well, who knew that submitting media was not the same as creating a media page and tagging a video? Ok, ok you guys knew that (I didn't). So my game profile had two media pages. I thought about turning one of the media pages into an exclusive media section where behind the scene videos, lets play videos and the like would be showcased, however, I ultimately decided that two pages would be too redundant. I apologize to those that commented on that page about my trailer. The good news is that my trailer was accepted today, and you can now comment on the correct media page! As always, you can ask me any questions or express any concerns that you have, although I’d prefer that any bugs and technical errors be reported directly to me. Happy gaming RMN!

Announcement

-==JAOD Project DEMO Accepted==-

December 23rd, 2011:

Merry holidays RMN community! JAOD Project was approved for download today so I, for one, have plenty of reason to celebrate this holiday season. Jaquio is my first RM game, and my very biased opinion is that it is worth at least one sit through! So please download and leave comments.

You can ask me any questions or express any concerns that you have, although I’d prefer that any bugs and technical errors be reported directly to me through PM (private message). Or more fun, talk about what build you are doing.

Have you chosen to remain level 1, or have you belted up to level 4 already!? Have you stuck with Fight command or have you replaced it with Combo command? Remember that one of the key gaming functions in Jaquio is that you are relatively able to control your level, stats and decide how to build your battle menus. This way, no one will experience the same gaming experience as another person, and individually, it would take several playthroughs to see everything that the game has to offer! So let the discussion begin, let me know what you have decided to do with your Battle Points.

Again, merry holidays and happy gaming.

-==Funny Quark About Jaquio==-
Did you know that Jaquio use to be a street magician until he took an arrow to his knee? True story!
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