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V1.01 Demo's ready!

  • Sana
  • 03/13/2012 07:35 AM
  • 1356 views
I have finished working on the new V1.01 demo for BoR, this is mainly just a fix to several problems that occurred in the previous V1 release, but it also introduces a new feature to the battles: Recharge Cataracts. These are cooldowns for various Cataracts that add a new bit of style as well as difficulty to the gameplay! :)

Another new feature is the minimap, which will almost always be shown in dungeons so as to not get lost~ The bosses have also been better balanced so to speak, meaning they're still tough, but they won't be so overpowered now! ^o^

It should be available for downloading soon, it's currently pending so everyone, please enjoy it when you have the time! :3

Posts

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Definitely will give it a shot! :)
Just a few things to bring to your attention:

1) You should consider some way of shortening the battle with Eirnebris. That one really took some time...
2) Sana's heal is pretty useless in some battles. For example, in the battle with Eirnebris. The heal only recovers around 390 health, but Eirnebris, Caglios, and Brom deal at least half of that in one turn.
3) Maralithe died within 3 turns versus both the mimic and the sewer octopus, and I had her on "guarding".

For suggestion 2, maybe you could increase the amount of health recovered, but also increase the damage Caglios and Brom deal (normally they do 50 - 90, but if you increase that to around 90 - 130 and increase the heal from 390-ish to 730-ish, it'd balance itself out. This may also knock out suggestion 1, if it speeds up the battle in any way).

If... if you get me. xD
Lol yeah, I just noticed that actually. Eirnebris like alot of other bosses will have high resistance to physical attacks which is why he can't dish out much, but I think he does deserve an hp nerf!

Also, the reason Sana's heal doesn't exactly well..lol help is because his magic power is the lowest of all the characters in the game, seriously. xD If he had a higher amount of it, it'd heal quite a bit more but I could always increase it a bit I suppose. :)
I agree with Baregamer, for the most part.

It might also be a good idea to make Sana's heal a cooldown, along with the general healing increase, just to make sure he doesn't trump the real healer.

Good idea, lol I'll make a few changes and reupload this. :3

Yeah I gave the "Red Mimic" a nasty buff in stats, that one skill of his Vicious Assault brings back the reason as to why you shouldn't touch every treasure chest you come across! xD (Even though this one is mandatory~ :3)

I could maybe lower his stats a little to make him slightly less of a pwner. :)
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