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- Archeia_Nessiah
- Added: 05/30/2012 04:18 PM
- Last updated: 01/04/2025 11:11 AM
- 5673 views
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Fantastic :O
But it's missing file distinction. Was it my Chapter Zero, or my friend Biff's Chapter Zero.
But it's missing file distinction. Was it my Chapter Zero, or my friend Biff's Chapter Zero.
aka "call of the troll"
Why would your friend Biff be playing your copy of Porcupine Princess?
author=Dyhalto
Fantastic :O
But it's missing file distinction. Was it my Chapter Zero, or my friend Biff's Chapter Zero.
Why would your friend Biff be playing your copy of Porcupine Princess?
author=SorceressKyrsty
aka "call of the troll"
author=Dyhalto
Fantastic :O
But it's missing file distinction. Was it my Chapter Zero, or my friend Biff's Chapter Zero.
Why would your friend Biff be playing your copy of Porcupine Princess?
Because we live in the same house and share the same computer (our family isn't rich). Also, my little sister might want to play too.
Buuuut you could have two (or more) copies of the game on the same PC~
Or what I do with my lil bro "saves 1-3 are mine, you take the rest"
Or what I do with my lil bro "saves 1-3 are mine, you take the rest"
There's 30 max save slots, not sure what kind of distinction you guys could use aside from the playtime ;^;
I was called a troll for pointing out the lack of something that's been a game-save staple since Dragon Quest 1.
I'll elaborate so you know what I meant, but if what I say is meandering trollish jibba jabba, just say so and I'll shoo.
In the save-select screen, most RPGs will show the hero's name (when it's changeable), or the current mix of characters in a variable-party system, or the location of the party, or even just the level of the main hero.
As it stands now, the only identification here is the Chapter the file is taking place in (and Play Time, which may vary wildly based on player exploration or lack of). Now I don't know if the Chapters in this game increment every couple of minutes worth of gameplay or if they're huge Acts like in Suikoden. It's still a very broad means of identifying what that particular save file contains, and the end result will be a bunch of save files all titled "Final Chapter". Factor in standard RPG practice of multiple save files per person for a single playthrough, and there might be some "where is it?" happening.
If the script is polished and ready to go, and adding a name or a location would require massive new coding and recompiling, then it's definitely not worth it. People can make do.
I'll elaborate so you know what I meant, but if what I say is meandering trollish jibba jabba, just say so and I'll shoo.
In the save-select screen, most RPGs will show the hero's name (when it's changeable), or the current mix of characters in a variable-party system, or the location of the party, or even just the level of the main hero.
As it stands now, the only identification here is the Chapter the file is taking place in (and Play Time, which may vary wildly based on player exploration or lack of). Now I don't know if the Chapters in this game increment every couple of minutes worth of gameplay or if they're huge Acts like in Suikoden. It's still a very broad means of identifying what that particular save file contains, and the end result will be a bunch of save files all titled "Final Chapter". Factor in standard RPG practice of multiple save files per person for a single playthrough, and there might be some "where is it?" happening.
If the script is polished and ready to go, and adding a name or a location would require massive new coding and recompiling, then it's definitely not worth it. People can make do.
It's a valid point. There is space in the upper middle for a location at the very least.
Of course, I imagine that most people will make do one way or another. But it is a valid idea at the end of the day. You probably should have just come out and said it though, heh.
Of course, I imagine that most people will make do one way or another. But it is a valid idea at the end of the day. You probably should have just come out and said it though, heh.
Aha, I see. I was thinking if you meant the people in your party, etc.
The picture does change depending on where you are on the part of a chapter, I'll see if in the testing it will work as an indicator, etc. '3')b
The picture does change depending on where you are on the part of a chapter, I'll see if in the testing it will work as an indicator, etc. '3')b
Wasn't calling you a troll, Dyhalto. I was calling the Goddess a troll.
@Dylhato I added event titles now and stuff now to show what part of the game you are in. I had the text thingy for a while now and was wondering what to do with it until you said indicators. Hopefully this is fine good enough? :D
7 days later, I arrive x.x;;
That should be plenty :o Sorry for making you fiddle and fidget. I hope it wasn't some huge coding endeavour you had to undertake. What I don't know about Ruby fills an entire programming language.
That should be plenty :o Sorry for making you fiddle and fidget. I hope it wasn't some huge coding endeavour you had to undertake. What I don't know about Ruby fills an entire programming language.
author=Dyhalto
7 days later, I arrive x.x;;
That should be plenty :o Sorry for making you fiddle and fidget. I hope it wasn't some huge coding endeavour you had to undertake. What I don't know about Ruby fills an entire programming language.
Not at all! All I did was set the chapter titles to a variable and make sure that variable only holds strings :D It only took a few minutes \o/
Your suggestion actually helped me implement novel elements <3
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