Here's the new element table. Hopefully it's easier to understand! Also, Yin, Yang, and Wuji are three subelements given to the regular six, but that's not really important ^^;
Now how useful will this be. I mean, most chapters are about one element, right? If so, why worry about this guide anytime soon? Or is this only for neutral characters in early chapters?
author=Clareain_Christopher Now how useful will this be. I mean, most chapters are about one element, right?
If so, why worry about this guide anytime soon? Or is this only for neutral characters in early chapters?
to be perfectly honest we're not all too sure on how the elemental tables are going to play out, if they'll play out at all. All that's really set in stone is that all 'elements' have a particular state to them (fire is burn, ice is freeze, lightning is stun, etc), and every now and again some enemies will be more prone to damage through these elements.
author=Clareain_Christopher Now how useful will this be. I mean, most chapters are about one element, right?
If so, why worry about this guide anytime soon? Or is this only for neutral characters in early chapters?
Well for one, the main characters will also have moves in the Yin Yang and Wuji and also some characters like Vega may have moves that are classified in different elements. I was also thinking of making some skills that may switch your base element for a few turns just for resistance.
This entire thing vaguely reminds me of Rudra No Hihou's "word essence/mantra system-; I haven't actually played the game yet, but it sounds quite interesting