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*Public Feedback* Valimourt town
  • jomarcentermjm
  • Added: 08/31/2013 06:06 AM
  • Last updated: 01/29/2026 07:41 AM
  • 1161 views

Posts

Pages: 1
For your Info: Valimourt town(Temp name) is a small poor town, with a population below 20 - 30. The town theme is a small port town.

This map is also needed for critics.
Hey jomarcenter, since you asked for feedback I though you may want my two cent here.

Personally, I prefer using a single black square for the doorways rather than two, I think the sample maps mostly use a single blank square? Have you tired this?

Keeping maps smaller usually work best over larger ones with the RTP. I know when you come up with the idea to create a town or a city you instantly attach the idea the bigger the better, but actually think of the size of the character sprites that will be roaming around the map? There is no need to keep large gaps between each transferable spot on the map.

I think it's great you're using a pathway to direct the players across the map, except in this case it looks a mess. If you plan to improve the map it'd be better to create a single path between each location rather than scattering this out everywhere.

I suppose to sum what I am trying to say: You're using all the right techniques to making a good map except instead of keeping it tidy your scattering it out everywhere and thinking on a slightly too large a scale. Going back using the exact techniques you're using on this map, but keeping in mind where you want each location to be, then create Valimourt town more tidy would make all the difference.

I don't want you to feel discouraged by my feedback though, it looks to me like you're still getting a grip on mapping and honestly my maps would have looked similar to this when I first practiced with RPG Maker. Looking at your past maps, you've already improved here.

It does take time to get good at mapping, but keep practicing!

I actually advise you keep mapping for now and focus on only that, and receiving feedback from your maps. Once you get good at this skill I recommend going back to all of your maps for this project and revamping them. It may seem like a lot of effort right now, but honestly it would really improve the visual quality of your game and be worth it.

Good luck!
Marrend
Guardian of the Description Thread
21806
If you want feedback, why isn't this flagged as such?

Anyway, the thing that bothers me the most is the path that I presume to be the entrance/exit to this town. Call me crazy, but it just looks like a chore to get in and out of this town. Especially if all the relevant buildings (inns/shops) are along the top of the map and the port is unusable until later on.

Oh, I just noticed the shop at the bottom. Almost didn't see the sign, thanks to the zoom. Still uncertain where the inn is.
Pages: 1