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Changes made for 3.04

Improvements:

Notice!
Before you read this list, there is a very random bug that sometimes decreases the orb damage on the same enemy in certain turns. If this happens please document this.

What include the following in your report:

The monster(s) you used the spell on.
The character you used the spell with.
The spell used.
The normal damage done and the bugged damage done.
How many times did it happen in that fight.

You can either post it on the forums http://finaltear3.freeforums.org
Or send an e-mail to finaltear3@live.nl


Characters can finally run now.

A change that a lot of people wanted, there will be a button to switch between walking and running, bear in mind that encounters will come faster if u run and that each save point will revert to walking speed. Keep in mind that new bugs may appear due this change. If so, they will be removed in a later version. Also there are some dungeons that running is disabled because they won't work otherwise. Running can be done by pressing the 4 button.

Vulgarity toned down.

A change that a lot of people wanted, there was a lot of swearing in the game this is toned a lot, there can still be some left. If that is the case please report it so that I can remove that as well.

Dialogue further improved

There are still some errors in the dialogue, these are further improved.

Text speed maximized

A change a lot of people wanted too, I think that all know what this change does ;)

Orb and summon tutorial can be redone in the whole game.
Because you will get a lot of tutorials in the beginning it might be hard to remember all the things told in there. Therefore the player gets an tutorial item. If the player uses that item he can redo the orb and summon tutorial.

Teleporter added when traversing back after dies to skip the Petunia plains
People didn’t like the long back track over the large plains, though you only needed to traverse around 25% of the way back due the jump of the cliff, it still is a long way. So now you can be teleported back :)

Added a shop before the pyramid
Because lots a people screw up big time when it comes to items.

Enemies flash better now when they attack and the attack will be longer visible
This change comes with the newest Dynpatch.

Removed auto battle

Because auto battle uses the wrong battle system it's removed now.

Added a summon upgrade tutorial at Sanaria forest.

Increased the club meter from 50 to 100 in roulette and removed the 0 as a betting possibility.
This makes the roulette more worthwhile to play. The casino has no advantage anymore and the club meter has been doubled.

Roulette voices can be turned off
This change takes care that if you turn of the voice acting, the roulette voices will stop also.

Increased the speed of the roulette wheel.
Rounds can almost be played twice as fast because the spinning of the wheel will be doubled.

Balance:

Reduced HP most monsters and most bosses in the game.

This is a change that makes fights faster. This change includes almost all monsters except the ones in the first dungeon, the ones in the monster arena, the secret ones and the ones in the last dungeon.
Almost all bosses, except the first one, the ones in the 4rth dimension and some others I cannot tell because of spoilers.

Buffed magic influence from Lance to the summons.

This is a big buff to the damage that the summon does. In conjunction with the WP buffs summons become a lot better in the game. They might be even overpowered now, if that is the case this change will be reverted in the next version

Increased orb magic resistance on every monster in the game.
Beause orb magic is overshadowing the other attacks in the game it has been nerfed a bit. This change will take care that monsters have a slightly better defense against magic. The stronger the monster the better the magic defense increase will be. In average orb magic will do 10 to 11% less damage.

Severely buffed attack

Normal attacking has been buffed quite a lot, characters will do 25% more damage with attacking in average. Because the orb magic is nerfed, attack becomes a valid option again.

Nerfed the sentinels and the main boss on a certain boss in exendia.
This boss is insanely hard that some players would rip their own hairs out. Even though its a small nerf, it will make the fight a bit more doable.

Reduced the HP of the Spinx with 10,000 HP. And attack of sword of Spinx reduced slightly
The sphinx fight took insanely long, also the attack of the cut of legend was a bit too devastating.

Buffed monsters in the pyramid in attack and magic.
Pyramid monsters are slightly underpowered with this buff they get a bit better.

Lance can now equip the magic rings
This change takes care that the magic power can be increased on Lance. In a previous version this was removed.


Neutral changes.
Removed the meter game before the final boss
Some people complained about this mini game and I decided to fix it.

Made the Dimirtri puzzle easier
The Dimitri puzzle is one of the hardest in the game it’s made a bit clearer.

Added a blocking of running in the following sections.

• Breaking in event
• Demonic sewers
• Lave cove of pirates
• Ice mountain
• World map after third test
• Several parts of the pyramid
• Exendian desert

Added some extra signs on the world map
Removed the walk speed reset on all save points.


Bugs:

• Removed the bug that the treasure chest in the secret shack can be reopened.
• Removed the bug that the captain in sunken tooth blocks the way when he’s gone.
• Removed the bug in roulette that you can get infinitive coins on the streets.
• Removed a bug that dark flare is learned sooner
• Removed a bug that frag does not look to the ice level

Posts

Pages: 1
author=finaltear
A change that a lot of people wanted, there will be a button to switch between walking and running, bear in mind that encounters will come faster if u run and that each save point will revert to walking speed. Keep in mind that new bugs may appear due this change. If so, they will be removed in a later version. ALso there are some dungeons that running is disabled because they won't work otherwise.


why? why not just have running by default?
There is no reason I started with walking speed. Back in the year 2000 I decided in Final Tear 1 that walking speed was better and I kept that trend in the other 2 parts as well.

Maybe it's because most of the games I played then had a same kind of speed too.
author=FinalTear
Back in the year 2000

Maybe it's because most of the games I played then had a same kind of speed too.


looks like the more things stay the same, the more things......well.....stay the same
Pages: 1