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Final Tear version 3.05

(updated 3 july 2012)

Final Tear 3 version 3.05

Balance:

• Nerfed the Satan hand attack of Lich Sr. in Exendia mountains
• Toned down eruption from sigaretto on Exendia worldmap
• Save point restoring cost reduced slightly, inns stay the same
• Cost of holy bottle halved.

Bugs

• Removed the bug that when you unequip an ice orb you get your already learned spells learned relearned.
• Removed a bug that the system took care that all non bosses automatically had the weaken status.

Improvements

• Messages now returns which condition a monster is immune against after casting a support spell for Jessie.
• Added an option to freeze the gauges when selecting a command.
• Made more normal monsters weak against Jessie’s support spells.
• The system will now report if you used a negative support successful on an enemy.
• Removed weaken and weakness from Jessie.
• Added the spell cleansing for Jessie, this is a self-healing spell useful early in the game.
• Added the spell “cleanse da luxe” a healing spell that restores 500 HP on the whole group mid game.

Deep and complex bug fixing in the orb system.

As many people might know or not, the orb system is a bit buggy when it comes to learning spells. It often happens that spells that are already learned get a message again that they are learned. Though this is not a problem gameplay wise. It does not look professional at all. So I will fix that.

Awkward dialogue removed or rewritten

There are some events and lines in the game that are a bit ridiculous and take the seriousness away in some events. These things will be improved in the next version.
Mapping quality increased

A lot of maps will be improved in quality

some maps look dull and boring those will be improved.


A lot of medicine items in the game will be a bit cheaper.

If you play the game without a lot of training money can be really an issue at a lot of cases. Instead of increasing the money getting from monster, almost all normal healing items in the game will get a bit cheaper. There are some items that stay the same however.

Potion 20 -> 16
Hi-Potion 80 -> 70
V-potion 250 -> 225
Ultra potion 900 -> 825
x-potion 3500 -> 3250
Magic herb 250 -> 225
Magic nectar 1500 -> 1400
Phoenix down 60 -> 50
Hi-phoenix down 320 -> 300
Ultra-phoenix down 3250 -> 3000