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Announcement

HotOHR is here!

http://www.slimesalad.com/forum/viewtopic.php?t=5132

It's finally here! Check it out. The turnout this year is pretty good, albeit most the games are still in their demo stage. Good luck to everyone who entered!

Miscellaneous

Heart of the OHR Contest

Every year, the OHR community holds a contest honoring the one thing the OHRRPGCE was developed for: making RPGs, of course. Not only does this give people a chance give their games some notoriety, it also gives them a chance to request features to be added to the engine, or request that a certain bug will take priority and be fixed (sometimes the devs can get a bit lazy, and this is our chance to get them into gear!), but best and most importantly in my opinion, it gives people the motivation to WORK ON THEIR DAMN GAMES. The OHR community is littered with half-finished, half-assed games that come to a disappointing end before the game is even finished. There have been a few cases of some games with real promise that have never been finished, and probably never will be. I've decided that I will not let FDL become one of those games. I've been concerning myself with my lack of game-making motivation, and have come up with a few ideas to get myself going again.

Firstly, I've decided to scale down the size of the project. If I'm ever going to finish a game, I shouldn't start with a forty hour long epic adventure. The plans I currently have will make the game long enough, possibly averaging out from fifteen to twenty hours long. A good RPG doesn't need to be very long, it needs to be fun and engaging. Secondly, choosing to customize a good portion of the in-game functions started to become overwhelming. It's probably better to use the built-in functions of the game engine when you don't have to make them yourself.

Announcement

Indefinite Hiatus for FDL

It's been about five years since I've started work on this game. I can never seem to put any effort into finishing it anymore. So, I've decided to take a break from it (as in no longer telling myself that I need to work on it, when in reality there is no chance of this happening anyway). Instead, I am focusing my efforts into Doom RPG, which I have been working on with thespazztikone for about a year now. There are many plans I have made for Doom RPG that I'd like to try, if only to see if I can figure out how to program them. If by the time I finish my work on Doom RPG and I still have no motivation to continue work on FDL, I may cancel it altogether. The scope of the game is large, and lot's of (more tedious than normal) work needs to be done. For now, though, I will be working on other projects.
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