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Super RMN Bros. is a collaborative community project where members of the rpgmaker.net website use the Super Mario Bros. X engine to create Mario levels. These stages are refined and compiled into one big game at the end of the event. This is the third installment in the series, and the first to be managed by halibabica. The game mimics the physics of the Mario games of yore; specifically Super Mario Bros. 3 and Super Mario World.

The game requires SMBX to run. This website does not provide illicit programs; we only condone their use. Google is your friend. When you've obtained the engine itself, unzip this game's download into SMBX's 'Worlds' folder. Run SMBX, click 'Start Game', and you're ready to play!

The Plot: Mario, Luigi, Toad, Peach, and Link have stumbled into RMN's Pit of Challenges, where they must gather stars from the worlds created by our users if they ever hope to escape. With 110 levels to explore and 150 stars to find, they have their work cut out for them!

Latest Blog

Ready for Download!

After nearly three and a half months, this thing's ready and available to play!

The main download is the normal version of the game. It has star requirements for higher worlds, mini-boss, and boss levels. The extra 'unlocked' download removes all star requirements except those for the final level and leaving the pit.

Have fun!

Posts

author=Ratty524
For me a Mario level is about platforming, and the levels that incorporate the timing and coordination the most are usually the ones I enjoy. The Ghost House levels are fine for a change of pace, since they are more about puzzle solving, but for me Mario is all about the timed jumps.

In that regard, I don't mind a level having elements of exploration, but when it gets overblown like Goomba Caves it sort of breaks the Mario style for me. I also don't think levels should be too long, maybe under 10 minutes is the best? One issue I am having with one Mario project is that the levels are just too long and frustrating, and the checkpoints of that game felt worthless as I still had to go through a lot after dying.


I really like your answer. No, levels shouldn't be too long. Frankly, they shouldn't exceed six minutes in duration. I don't enjoy levels that are overblown, in terms of exploration and length, either. Checkpoint location, in my opinion, is one of the hardest things to determine for a level. Typically, the level maker would want to put one at the half way mark, but for some levels that doesn't always work.

It all boils down to balance I suppose.
author=DarklordKeinor
Typically, the level maker would want to put one at the half way mark, but for some levels that doesn't always work.

What would you say, would you rather have a checkpoint closer to the start or the finish... I'd rather have it closer to the end so the end isn't such a pain in the ass...
Isrieri
"My father told me this would happen."
6155
author=jackalotrun
Hey, Halibabica, do you have a clue as to when RMN World starts (I want to make sure i'm there from the very start...)

If you're going to be in the next one then you'd best do what Halibabica says this time and not ignore any Nitpicks.

Good levels are the ones where you die once or twice the first time, and then progressively get better at it as you go. Eventually you can blow through the entire thing like lightning if you master it and know it like the back of your hand. Presenting a challenge that you're able to keep getting better at is a staple of Mario games: Not dying at all is just as bad as dying too often.

The length of the level doesn't matter as much as the kind of game the levels are going into: A game with a lot of levels had better mean short ones. 1 to 2 minutes each. But if you were going to make a short game with few levels, longer ones would be alright. But even then, 6 minutes is indeed pushing it. People are going to die in your level, unavoidably. So you need to account for the additional time that adds.
Oh don't worry, I have no intentions of being as bad as I was in RMN Bros 3
halibabica
RMN's Official Reviewmonger
16948
from jackalotrun
Hey, Halibabica, do you have a clue as to when RMN World starts (I want to make sure i'm there from the very start...)
I'm thinking early next year, possibly even in January. I'm gonna try to have All-Stars out before Christmas. It's in the works now, but my year-end is starting to look busy. >_<
Seiromem
I would have more makerscore If I did things.
6375
So the time of Super RMN world is around the corner? Luckily I have more things to keep me busy (AKA keep me from making insane amounts of levels)
So June then for All Stars, and September for World?
halibabica
RMN's Official Reviewmonger
16948
from kentona
So June then for All Stars, and September for World?

Haha!

...yeah, probably.
author=jackalotrun
So All-Stars done? Yes/No


Not yet. The wait shouldn't be much longer. We're putting the necessary final touches to it.
Ratty524
The 524 is for 524 Stone Crabs
12986
Made some fan art out of one of the most infamous characters in this infamous game. Here's Dr. Toadly

The machine he is riding in is re-imagined from the contraption he rides in his first level.

I attempted to kind of match the style of the old Super Mario Bros. box art, though I don't think I got it quite right yet.

Next is Eli, Prince Jakalotrun, and some of the other characters in this game. :)
Prince Jackalotrun didn't really work... I designed a really good sprite and then about 2 days before the event ended, I was asked why I just used Birdo to depict me, after of which I realised "Oh crap" and was forced to add Iron Knuckles... But I would prefer fan art depicts me as some sort of shadowy figure with a minimum of one sword.
halibabica
RMN's Official Reviewmonger
16948
Dude, that picture's like a million times better than Dr. Toadly ever deserved. Awesome work, Ratty! And you say I'm next?! Egads! x_x
Ratty524
The 524 is for 524 Stone Crabs
12986
I already made line art of the characters in question prior to completing Dr. Toadly, so my design of Jackalotrun was mainly based on his in-game appearance.

Here is what I came up with for him:


A lot more beefy than what you've just described.

And here is a preview of Eli and some of the other characters from his level:


I'll definitely fix the weird right hand of the Indestructable Thing.
halibabica
RMN's Official Reviewmonger
16948
Hahaha, I love your interpretation of my characters! I can't help but chuckle at Almighty Thing's muscles. He's a blob creature with no real anatomy (besides his single eyeball), but his body can take any form he chooses. He just has no need for muscles because he's already unstoppable anyway. |D

But still, these are awesome, and you just made my night!
Ratty524
The 524 is for 524 Stone Crabs
12986
author=nin8halos
No Masquerade fan art?

I have heard of this somewhere... But I can't pinpoint where.
One eyed creatures always fascinate me.
This is a problem when i was downloading it stoped downloading (I can only fix super mario bros X after checking) Help?
The server has hiccups from time to time, try downloading again in a bit and see if it complete this time?