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dragonheartman
- 02/24/2022 05:06 PM
- 1273 views
Hello! Things are moving. I've been staring at a blog draft since November. Some noteworthy things have happened since the last demo, but any time I have to write I typically spend working on the project. From here on I'll focus on more bite-sized updates, mostly for accountability and keeping you up to speed on the game progress.
I got a lot of great feedback from the demo. Thanks a bunch! Feature-wise it's not quite where I want, but it's a good starting point. I don't want to dump features for the sake of features anymore, but I do think more variety around character progression/customization, enemies, and things to do in battle might go a long way. Details to come on those features down the road, once they're a bit more solidified.
Feedback, thank you!
Speaking of demos, the demo release picked up some attention around the internet. Here on RMN I was pleased to hear I won The kentona Award for Outstanding Achievement in the Field of Excellence. This is extra special to me because the 2k3 version has been nominated in the Misaos a few times, but its never formally won anything. In the Gamemaker community, SU was selected for "Best Puzzles" in a GXC Community Showcase event. Lastly, I started a twitter account specifically for game updates, and the rebuilt swimming & diving system gained a bit of traction.
Updates
So what's new since the last demo? For the sake of organization, I've broken the game down into 5 rough acts. The July demo consists of a rough Act 1. Act 2 will triple the length of the game by adding 4 more dungeons, a new village hub area, and plenty more minigames/puzzles. Drafts of the core cutscenes are all written, with about 40% of them actually implemented. The first two dungeons are mapped out with two of my favorite mechanics from the 2k3 version making a return. I'm currently tackling dungeon 3 as I continue to implement more scenes.
At a high-level, that leaves more cutscenes, two more dungeons, a whole slew of monsters to sprite and implement, a new gameplay feature, some minigames, and tons of balancing left. I'm bad at giving dates but if I can finish this by the end of summer I'll say I'm at a good pace. We'll see, though. Please cheer for me.
Thanks so much for reading. Take care!
Key Stats
99 Maps
333kb Database (skills, cutscenes, player data, etc in plaintext)
![](https://rpgmaker.net/media/content/users/95/locker/yep2.png)
I got a lot of great feedback from the demo. Thanks a bunch! Feature-wise it's not quite where I want, but it's a good starting point. I don't want to dump features for the sake of features anymore, but I do think more variety around character progression/customization, enemies, and things to do in battle might go a long way. Details to come on those features down the road, once they're a bit more solidified.
Feedback, thank you!
Speaking of demos, the demo release picked up some attention around the internet. Here on RMN I was pleased to hear I won The kentona Award for Outstanding Achievement in the Field of Excellence. This is extra special to me because the 2k3 version has been nominated in the Misaos a few times, but its never formally won anything. In the Gamemaker community, SU was selected for "Best Puzzles" in a GXC Community Showcase event. Lastly, I started a twitter account specifically for game updates, and the rebuilt swimming & diving system gained a bit of traction.
![](https://rpgmaker.net/media/content/users/95/locker/vlcsnap2022022020h40m10s629.png)
Updates
So what's new since the last demo? For the sake of organization, I've broken the game down into 5 rough acts. The July demo consists of a rough Act 1. Act 2 will triple the length of the game by adding 4 more dungeons, a new village hub area, and plenty more minigames/puzzles. Drafts of the core cutscenes are all written, with about 40% of them actually implemented. The first two dungeons are mapped out with two of my favorite mechanics from the 2k3 version making a return. I'm currently tackling dungeon 3 as I continue to implement more scenes.
At a high-level, that leaves more cutscenes, two more dungeons, a whole slew of monsters to sprite and implement, a new gameplay feature, some minigames, and tons of balancing left. I'm bad at giving dates but if I can finish this by the end of summer I'll say I'm at a good pace. We'll see, though. Please cheer for me.
Thanks so much for reading. Take care!
Key Stats
99 Maps
333kb Database (skills, cutscenes, player data, etc in plaintext)
Posts ![](https://rpgmaker.net/media/images/icons/asc.png)
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As always, this game looks amazing and I can't wait to play it. And that pre-rendered lake background is beautiful. Oh wait...that was the old version? Wait...I mean pixel art is king! Long live the pixels!
Seriously, though, I've been following this thing since it was called Dragon Heart Chapter 2, and am still saddened I never grabbed the final rm2k3 release (hint hint). But I love what you're doing with it. And am glad you've found a game maker that works for you.
Seriously, though, I've been following this thing since it was called Dragon Heart Chapter 2, and am still saddened I never grabbed the final rm2k3 release (hint hint). But I love what you're doing with it. And am glad you've found a game maker that works for you.
author=hedge1
As always, this game looks amazing and I can't wait to play it. And that pre-rendered lake background is beautiful. Oh wait...that was the old version? Wait...I mean pixel art is king! Long live the pixels!
Seriously, though, I've been following this thing since it was called Dragon Heart Chapter 2, and am still saddened I never grabbed the final rm2k3 release (hint hint). But I love what you're doing with it. And am glad you've found a game maker that works for you.
I know right! That prerendered parallax was awesome. I wonder what game it was taken from? haha.
I have all the late releases here in the downloads page, Ch 7 was the 80% complete version, before I also rebuilt the first chapter or two with dynrpg. Both of those are available.
I'll dump more releases here soon, but in the meantime for the ultra-adventurous my very first release is available on rm2k.net. Downloads are gated behind registration for now. (I've been meaning to remove that limitation and blog about rm2k.net but haven't yet!)
author=dragonheartman
I have all the late releases here in the downloads page, Ch 7 was the 80% complete version, before I also rebuilt the first chapter or two with dynrpg. Both of those are available.
Oh dang. I feel like an idiot not noticing that sooner. And it's been there since 2017!? Thanks for uploading it again and letting me know.
As for your very first release, that definitely feels reminiscent of the era. You even used that wizard face. :D
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