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It's been a while since I've posted an update, so I'm updating you.

It's been over something like a half a year since my last blog post and I keep telling myself I'll get to posting a blog but for some reason or another I never get around to it. Well, here it is. Updates!

As some of you know this project is getting a little old. Many of the ideas I had years ago I decided scrap. I've also introduced new elements to the storyline that don't sit as well as I'd like. As a result, the storyline hasn't fully matured.

The good news is I've finally sat down and ironed out all the changes that need to be made to the current game as well as in detail how it will end.

The next few releases will be just that--revisions of older content. For example, early on there is a mine cart minigame. I designed that to be tile-based, back in 2005. Now that it's a new year I'm implementing it using a variant of the engine used for the WOLF platformer minigame, meaning it will instead be pixel-based. In regards to the storyline, I will be removing characters that aren't that important and implementing the backstories of those that are. I will be adding more cohesion and eliminating some of the unnecessary mystery as well.

This means chapter eight isn't coming for a bit. Even though the mapping and puzzles for it are done, I don't see a point in releasing new content when I'm not content with what's already released.

So until then, I've decided this is all going to be one giant beta. This is a work-in-progress that has matured quite a bit in its time (if you've played this back when it was Dragon Heart), but I feel there is still more to go.

What's good though is that I've gotten a lot of great feedback, and I will be regularly releasing updates every few weeks with any fixes, suggestions, or ideas that come my way. If you want to follow the development process, there's always this blog, facebook, twitter, or the website too.

In other news, I've hit over five thousand downloads on SU.com from Dec '08 to now (over a third of which are routed from here) and for that I just want to give a very sincere thank you.

Posts

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At least you actually have something we can play and this isn't like Duke Nukem Forever.
j-just don't remove Carrots
give him more backstory B)
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=WolfCoder
At least you actually have something we can play and this isn't like Duke Nukem Forever.
Gosh some games are like that I feel, haha. I'll give people what I have done even if it's not completely ready. (Free beta testing? lol)

author=mellytan
j-just don't remove Carrots
give him more backstory B)
Carrots has a cool backstory. It involves a lady-hamster.
dragonheartman
eliminating some of the unnecessary mystery as well.


:,(
author=dragonheartman
Carrots has a cool backstory. It involves a lady-hamster.


Alright! Baby Carrotses (plural? lol) soon :DD
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Stedar
dragonheartman
eliminating some of the unnecessary mystery as well.
:,(
There will still be plenty of that. I feel there's just some aspects of the game that were not fully developed that could be rewritten or integrated elsewhere. Don't worry these aren't terribly groundbreaking changes.
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