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Game making drive - day 11 (February)

  • Chaos17
  • 03/03/2013 06:35 PM
  • 297 views

I know, it's already march but the game making drive hasn't yet been closed so I hope my update will be taken into account for February.

I will soon finish setting up my main quests (they take place in the form of path/route) and my side quests. It is very hard to encode a string of quests, because I need to be careful so the events chain with one another properly. I learned that in the future, I would not return one of my main quest at the same time as a side quest to the same NPC. It's a headache for a beginner like me so that everything will be contained in a single exchange.



Explanation of the image-above:
1) I created an introductory scene because the old woman is an important person.
2) It is possible to return an optional quest.
3) The heroes must request her a service only IF the player to choose the path of the forest.
4) Heroes say goodbye to the oldest whenever they chose to go or not to the forest.

To run and consider the possibilities of dialogue, I had to use the "labels". A very painful moment because it was the first time I learned to use them. Labels have allowed me to chain the dialogues that could take place in a single discussion.

Thus, the player will be able to validate all quests at the same time if he has them completed or will not see the opening scene if he has already talked to the old woman, etc..

Sorry for my bad English.