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Yoshi’s Archipelago is the result of a community effort to collaborate and somehow make a solid Mario game. It's the sixth entry of the long-running Super RMN Bros. series, and the bar was raised higher than ever before. Months of testing and revising have paid off; it stands as one of the best!

This game uses its own version of Super Mario Bros. X (SMBX). It runs in v.1.3.0.1 and replaces several default assets. Once you download and extract it, open the program, click ‘Start Game’, and you’re ready to play!


The Plot
The Mario Bros. are on vacation with Peach in Yoshi's Archipelago, a group of exotic islands far from the Mushroom Kingdom. Of course, wherever they go, trouble soon follows. Bowser and his minions crash the party and kidnap the princess! The mission is clear, but something seems off about Bowser…whatever it is, there's work to do! Mario and Luigi hop to it with the help of Peach's bodyguard, Agent Toad!


So Many Islands
Yoshi’s Archipelago boasts a wide range of locales. From the lush plains of Green Grass Island to the frozen wastes of Slip Drip, all manner of alliterative areas await you! With 90 stages spread across 10 different islands, there's just tons to see!


Yoshis Everywhere!
As one may expect, the archipelago is home to many types of Yoshi. In fact, each island has its own local color! On top of a strong showing of everyone’s favorite dinosaur, this game is designed with Yoshi in mind. Levels are ride-friendly, and you'll never be forced to ditch your dino pal. You may have to dismount to climb a vine secret or two, but Yoshi will wait patiently for your return. Even bosses can be fought on green-horseback! Ride your rainbow of steeds to victory!


Flower Mode
Like its namesake, each stage contains five flowers (but almost no red coins, so don't worry). Gather all five and a star will appear at the end of the level. Stars can unlock bonus items, extra stages, and entire new islands! Although midpoints can’t save flowers, you can activate Flower Mode to gain additional power-ups for the hunt. There are 100 stars and more than 450 flowers, so there’s plenty to find and many rewards to be had! Even Lakitu’s shoe is an accessible prize!


Unlockable Characters
Only Mario and Luigi are available at first, but more characters can be unlocked as you progress. Peach may be kidnapped, but if you can save her from Bowser, she'll join you on the quest! Her hover ability and higher health give her an edge with flower gathering. With her help, you can discover all the archipelago’s secrets! Including other new allies...


Newbies and Veterans Welcome
This game offers something for all players. Newcomers will find the tutorial stage informative, while veterans will be happy they can skip it. Flowers and stars aren’t needed to complete the main quest, but there are challenges waiting for those who seek them. Each stage already contains what you need to find the flowers, but bonus items can make the search much easier. And for those who really want to go all-out, try the All Five All Five Challenge: get all five flowers as all five characters in every level. Some are much harder than others!


Two-Player Compatibility
If you have a local friend to play with, this game fully supports two-player mode. The only thing better than a grand adventure is having someone to share it with! Work together and conquer in co-op!

Latest Blog

raocow's LP

Exciting news, my friends! Well-known Mario Let's Player raocow has begun a playthrough of Yoshi's Archipelago! Here's a link to the playlist: https://www.youtube.com/playlist?list=PLQhrpbbm5TDLwCSbNRup0sJ5k4Itv4LiF

Posts

halibabica
RMN's Official Reviewmonger
16903
from Deckiller
I'm thinking about one final hurrah for SMBX. a sort of end of an era kind of game, at least for me, to send it off

That's what this game was for me. Future iterations will be in either 1.4 or 2.0, depending on what seems fitting at the time. I'm hoping those will be more stable engines by then. Not that 1.3 could really be described as stable. >:|

SMBX is stupid.
Isrieri
"My father told me this would happen."
6155
author=halibabica
I blame 2.0.

It's partly this, but mostly no promoting I'd say. Wait till April.

author=Deckiller
I'm thinking about one final hurrah for SMBX. a sort of end of an era kind of game, at least for me, to send it off

Better make it in 2.0! I'm waiting for v2.4 so chucks are added.

author=halibabica
That's what this game was for me. Future iterations will be in either 1.4 or 2.0.

I tried 1.4, I wasn't a fan. 2.0 is not as user friendly but you can accomplish infinitely more.

Don't try to port this to 2.0, make a new game instead! Cuz if you try to do the former I guarantee you'll end up doing the latter anyway.
wiat. there's a newer SMBX engine?
Isrieri
"My father told me this would happen."
6155
author=kentona
wiat. there's a newer SMBX engine?


Yep. Its here. Folks over at raocow's talkhaus helped make it. They've got professional programmers.

You need to know Lua and a link to the API page, and then you can make pretty much whatever you want.
halibabica
RMN's Official Reviewmonger
16903
from Isrieri
Don't try to port this to 2.0, make a new game instead!
Oh, that's not what I meant by 'iterations.' Yoshi's Archipelago will be in 1.3.0.1 forever more. Future installments of the RMN Bros. line will be moving up.

Do you think this would get flagged for piracy if I posted it in Reddit's /r/gaming?
NeverSilent
Got any Dexreth amulets?
6299
author=halibabica
I blame 2.0.

author=Deckiller
times have changed. kinda depressing.

Honestly, I'm pretty confident that the existence of a little thing called Mario Maker plays a much bigger role in the public reception (or lack thereof) of SMBX games in recent years. It's not that people have lost interest in Mario games, but simply that Nintendo itself got the hint and has pretty much taken over Mario fan content and its demographic of designers and players.

That's not to say there's no value to be found in SMBX games such as this one any more. But I don't think there's anything to be gained from unnecessary defeatism or self-indulgent conservatism when faced with the fact that most people will be more easily convinced to play fan content supported and made accessible by Nintendo than to download a wobbly fan-made engine just to play a few community projects here and there.

Basically, what I'm trying to say is: If you want this game to get attention, then don't just whine about it, but play it, talk about it, encourage others to play it, ask others to review or Let's Play it, brag to your friends about having made a level for it. That sort of stuff.
Oh hell I didn't even realize this was done and finished, been out of the RMN loop recently. Defiantly gonna give it a whirl when I can. Also sorry Hali for not updating my level like I should have done, I promise next event I'm gonna actually keep up with whatever I make this time.
Mario Maker sucks hard and in no way has taken any of the audience away. This is coming from someone who owns it. It's a typical Nintendo, watered down, kid friendly version of an awesome idea

Mario Maker can only do a fraction of the stuff SMBX can do, and in a map a fraction of a fraction smaller. It doesn't matter that the mechanics are more solid(I don't even understand the gripes, SMBX is fine unless you design levels bad, and MM is old school boring mechanics anyways), the levels aren't interesting.

Too many of the levels in Mario Maker require no player input. That's like, the core audience. It's not like the authors on WiiU are any better at making normal Mario levels, either. It's mostly some gimmick or short stupid thing. Or some kaizo level where you need to master a very specific set a skills in a very specific way.

The game imposes limits! You can only upload 10 levels until people play and like your shit. WTF is that? I'm surprised there aren't microtransactions to unlock more. The limit of actual objects and tiles you can place in a level is small too. Few power ups, few tools like doors and red coins.

The number of people who actually own a WiiU, plus that game, pale in comparison to the number of people with a computer that can play a free game.

Also, a person playing Mario Maker is not avoiding RMN forever. If they see the game they will likely enjoy the change of pace from bite sized, single mini levels of MM and play a full on, world map Mario game WITH story.

Usually with these community games there is the sign up, event time, feedback and refinement phase, waiting, waiting, waiting, and discussion during the waiting. It's months of buzzing and activity. This literally strolled in from the mist, like a Frankenstein monster, and nobody even noticed it because it was only mumbling to itself.

I think there is a general winding down of comments and downloads on all games. But I could be wrong on that. It's only a few weeks complete and open to public(I think?) and it's already got 150 downloads and 5 pages of comments. In RMN standards it's a fucking blockbuster xD
halibabica
RMN's Official Reviewmonger
16903
Valid points all around.

We'll just have to hope raocow graces us with a Let's Play and saves us from obscurity. He's seen playthroughs of RMN All-Stars and RMN World, and thought well of both. He doesn't take requests, but I'm hoping reputation counts for something. He's also a busy guy, so I'm not exactly holding my breath for it.
Decky
I'm a dog pirate
19645
the decrease in gamepage activity is a legit trend; the only games that seem unaffected are visual novels or horror anime games with sexy lighting effects. it's fine, it is what it is, and what it is is extremely disappointing, but you can't force people to play or like different genres. people stopped enjoying disco eventually. we just gotta have our fun creating games and try to make them as awesome as possible, without sacrificing our visions to cater to some niche demographic
halibabica
RMN's Official Reviewmonger
16903
Do you need a soapbox, Deck? I think the anime might be gnawing at you.
Decky
I'm a dog pirate
19645
you probably need one just as much as I do
haha It's only a matter of time before the "SMBX is dead" and "SMBX sucks" memes start and they run us out of town. Here's what it might look like:

halibabica
RMN's Official Reviewmonger
16903
I think everyone has their own reason for soap boxes.
Ratty524
The 524 is for 524 Stone Crabs
12986
I mean, lets be fair here

> Generally, VN games are much easier to play and navigate through than platformers, since they don't really demand timing or coordination.

> SMBX games require that you download the engine, THEN download the games to be put in the right folder for that engine to run it and play. This isn't like most games where it's just a matter of pick-up and play; you need extra programs to keep things running and people like convenience.

> The bulk of the audience that comes to this site anyway are here for rpgs and vn anyway. By comparison, most of the non-smbx platformers on this site have never received that much traffic either.

You'll probably get more players posting this on the official SMBX forums.
halibabica
RMN's Official Reviewmonger
16903
from Ratty524
You'll probably get more players posting this on the official SMBX forums.

The sad thing is, I did. It got two replies from people that aren't me. But that's better than the reception at talkhaus, where no one has said anything.

I really should've built up some hype. My love of closed doors has thwarted me this day.
Solitayre
Circumstance penalty for being the bard.
18257
I imagine it will get featured in April. That's just about the maximum exposure this site can give.
author=Ratty524
> SMBX games require that you download the engine, THEN download the games to be put in the right folder for that engine to run it and play. This isn't like most games where it's just a matter of pick-up and play; you need extra programs to keep things running and people like convenience.

It's easy to include the engine in the game download. Most of the games I make replace lots of default graphics and sounds anyways, so I must include the engine.
halibabica
RMN's Official Reviewmonger
16903
from Solitayre
I imagine it will get featured in April. That's just about the maximum exposure this site can give.
Fingers crossed it gets a good review by then. :3

from Link_2112
It's easy to include the engine in the game download. Most of the games I make replace lots of default graphics and sounds anyways, so I must include the engine.
This crossed my mind, and it would've saved on some load time, but I didn't want to push it since the game's already over 200 MB. That custom music tho.
I did what I could to help this game get the exposure it needed by uploading my Let's Tests to YouTube. They're all privatized now but during its development, it was basically advertising that a new SMBX community game was in the works, though I can't say that it attracted much attention, after all, I'm not that big of a YouTuber yet (212 Subs as of now). In the long run, you really can't control people's tastes & preferences, so you just have to accept how things turned out.

As for SMBX 1.4 & 2.0, I'd stay away from 1.4 if I were you. It has 'bad physics', like, REALLY BAD. It may support new features like Starmen & such, but the bad physics aren't worth it. As for 2.0, it feels like the development is too slow. Not only that, it isn't 'recording friendly' either. One of the SMBX episodes I'm working on (Super Mario All-Stars Anthology), I've ported all my SMB1 level to 2.0 because it has Starmen. But when I tried to record it, I just got a black screen with audio (same problem I have with Binding of Isaac).

The one thing I know for sure is that the SMBX Community (as a whole) is far from dead. Although most people on the official SMBX Forums consider 1.3 to be inferior & dead (despite 2.0 being in a constant, never-ending Beta Phase). However, if you wanted to do another RMN Bros. game on either engine in the future, I'll hop in that bandwagon faster than you can say "It's a me, Mario!"