0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
First attack of Hiciel's first Move "Harden Bash"
  • Avee
  • Added: 07/31/2012 10:49 PM
  • Last updated: 12/30/2024 05:38 PM
  • 1893 views

Posts

Pages: 1
This game looks quite complicated event wise. And you said you did all the graphics custom? Wow. Lemme guess, the box spins and only if you hit it at the right time will the skill succeed. Still own LOD, gonna play it now...
There are lots of events to code and manage, yes. Several run at the same time and call others, and every animation (= every Show Picture command) has to be perfectly synched during the input phases of battle. I'd say the coding itself is not that complicated. Keeping track of everything is the real challenge.

During test play I found out that I have an easier time completing a Move's input sequence when I look at the battle animations and listen to the sounds of hits. Of course players can also do it by looking at the rotating square and key icon, but for me it was easier and more fun to look at the sprites.
I think it's better this way, because LoD's original square position (dead center on top of the sprites) often made it difficult to complete an Addition.
I totally agree, did i mention that this game oozes gameboy charm? Keep it up, cannot wait for a demo.
Pages: 1