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Optimal Performance, Sub-Optimal Post

I think I owe you an update, even if it's a really boring one. So, with fair warning out of the way, here's what's going on with Mortals of Midgard.

I've been working to optimize a lot of the code that I hadn't touched in a long time. A lot of objects are now created dynamically from file. Simply put, I think it'll be a lot less of a CPU- and RAM-hog now. This should help me take video captures of it in excess of 2 minutes, haha.

Speaking of videos, I plan to take one as soon as I have more to show, which should roughly coincide with implementing the Throw/Shoot function.

Sorry, that's really all I got. Just know that I'm still working on the game a lot, even if it's more like tuning the engine quietly in my garage, not taking the car around the racetrack.