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***IMPORTANT***:
Please read "How To Play.rtf" before proceeding. It will be your best reference for all the hotkeys and DOS-inspired design aspects of the game. (Can be found at: http://rpgmaker.net/games/4354/downloads/5317/)

***

CHANGELOG:
---------------
v0.2.2.4
+ Fixed a null reference exception when using Scroll of Identification
+ Restored the proper screens & output when using the "Read" function
+ Optimized mouseclick handlers for main screen & subscreen

v0.2.2.2
+ Added the first quest (although unfinishable). Press X to open the Exploits screen and check it out. You can find the Valkyrie by digging through the walls of one of the dungeons.
+ Yet more GUI buttons and functions -- save files are serialized using XML, but can't yet be loaded.
+ A randomly-placed teleport to Jotunnheim on the first map -- proving that there are, indeed, other environments planned for the game
+ Moving the mouse over GUI areas on the intro screen no longer throws exceptions

v0.2.1.5
+ Added GUI buttons for Use Tool and Manual Attack
+ Fixed mouse position relative to game window at start-up
+ Starving to death will now actually end the game
+ Eliminated a bug in the Eat function
+ Eliminated a bug in the Look function
+ Optimizations to the keypress and mouseclick handlers

v0.2.0.4
+ Fixed the click detection for Use Tool.
+ Fixed a typo in NPC dialogue.
And last, but certainly not least...
+ Stopped the game from crashing on Start-Up

KNOWN BUGS/GAME-KILLERS:
------------------------------
- Of the Scrolls, only Identification is implemented
- Of the Potions, only Curing and Strength are implemented
- You can eat the Sack of Rations and any monster, but not the Gourd
- When using Tools, only the Pickaxe is handled
- Trying to Eat, Drink, or Read the wrong types of items IS handled

Notes for this (very early) demo version:
-----------------------------------------
The alpha will give you a taste for the general flow and flavour of the game, including battling, finding new areas, interacting with NPCs, etc. There are few bugs that should hamper your efforts to playtest the game.

Although it is very limited thus far, I hope that, as you play, you'll be able to imagine some of the possibilities that exist for future releases of the game.

I want to thank Synbi for the constant input on the project, which gave me the final push I needed to release a demo. Again, please don't expect too much (even after all this time), as this is still a very early version.

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