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Announcement

The Big Step

After spending over a year working on this intermittently between teaching and working on other projects I decided to go ahead and try to get some crowd funding for it. Since I started the game I've focused on game making, music and art to the extent that I now feel I can truly make something I can be proud of. The game has shifted gear considerably since I started on it, with an altogether different engine and much more dynamic animations being used.

The game is currently doing well on Kickstarter and I'm very grateful for all the support garnered so far. It's currently way past the goal which is a real achievement I feel for a game of this ilk; being somewhat personal, combatless and devoid of irony/ post-modernism. I felt obliged to make a little blog post here about it because I feel my game making career really started at this site.

Thanks for your consideration,
Keep well
Jack

Progress Report

yikes

This monster is turning out to be something. I'm considering trying to get funding to make it and releasing it comercially after the interest I've garnered over my games. Features, should I achieve a successful crowd funding campaign, would include (way) over an hour of original music, over a hundred painted or similarly crafted scenes and a dozens of original, modern-day, ambiguous parables to explore in a world based on childhood.
I'd love to make this game but it is such an investment. Still, I'm now very motivated and excited by the potential of such a game.

Progress Report

Back to the habit.

So teaching now takes up most of my time but new themes are emerging in Beeswing. Firstly, the importance of being humble over being self-riteous. Secondly, that nothing is more dangerous than being a part of a crowd, not even loneliness. And finally, that the system works and that people who play the game are able to go "into it".
These themes overlap the predominant themes of truth, lies, free will and death. I have six or seven more paintings to make and then the base of the world is made. I can't believe I'm almost finished my second game. New screens to follow.
Thanks for any interest.
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