World
Back home, things are pretty familiar but softly different. Mum is older, the world has been spinning, time has played his cards. You visit the neighbours and discover that Sandy's mother - Edith - has passed away. Realisation grows that there will come a time when the world will spin without you. You discover that another neighbour refuses to leave her bed because she doesn't want to potentially miss-out on something by doing something else. Another describes how there is no present, there is no now, that astronomy and archaeology are sciences of the past.
Elsewhere there are old faces to see, childhood friends scattered around the organic community. There are walks to be had and other villages to visit. Everyone has a story to tell, everyone has a deep disavowal. There is a train station. When you leave is your choice. Have you done what needs to be done? Have you done what you came here for? There is a forest halfway through your journey "mezzo del cammin" as the Italians say. It is the experience of middle age; when your pains can't be fixed, where a child smiles and your face cracks with not your old hard-pressed smile but with the child's or one remembered.
Heads-up: this game deals with religious views and some rather frank views on ageing and death. However, the intention is not to provoke reaction but to provoke contemplation.
Why?
I want to honour my childhood. I'd like to recall those experiences and share them. I'd like a "monument-of-sorts" to the people I have found, misplaced and lost along the way.
Features
-Hand made maps and animations, crafted or painted.
-I'd like to say "original soundtrack" but that sounds horrible and corporate and not what independent game making is about.
-Original soundtrack.
-Extended metaphors.
-Tree-houses, mums, baby animals, old people, love and more love, truth, lies, questions that are allowed to remain unanswered.
screenshots/ wideo
Beeswing Trailer
Back home, things are pretty familiar but softly different. Mum is older, the world has been spinning, time has played his cards. You visit the neighbours and discover that Sandy's mother - Edith - has passed away. Realisation grows that there will come a time when the world will spin without you. You discover that another neighbour refuses to leave her bed because she doesn't want to potentially miss-out on something by doing something else. Another describes how there is no present, there is no now, that astronomy and archaeology are sciences of the past.
Elsewhere there are old faces to see, childhood friends scattered around the organic community. There are walks to be had and other villages to visit. Everyone has a story to tell, everyone has a deep disavowal. There is a train station. When you leave is your choice. Have you done what needs to be done? Have you done what you came here for? There is a forest halfway through your journey "mezzo del cammin" as the Italians say. It is the experience of middle age; when your pains can't be fixed, where a child smiles and your face cracks with not your old hard-pressed smile but with the child's or one remembered.
Heads-up: this game deals with religious views and some rather frank views on ageing and death. However, the intention is not to provoke reaction but to provoke contemplation.
Why?
I want to honour my childhood. I'd like to recall those experiences and share them. I'd like a "monument-of-sorts" to the people I have found, misplaced and lost along the way.
Features
-Hand made maps and animations, crafted or painted.
-I'd like to say "original soundtrack" but that sounds horrible and corporate and not what independent game making is about.
-Original soundtrack.
-Extended metaphors.
-Tree-houses, mums, baby animals, old people, love and more love, truth, lies, questions that are allowed to remain unanswered.
screenshots/ wideo
Beeswing Trailer
Latest Blog
The Big Step
jackspinoza
0 post(s)
- 11/12/2013 06:22 PM
- 376 views
- Production
Commercial
- jackspinoza
RPG Maker VX
- RPG
- 10/21/2012 09:17 AM
- 10/10/2014 11:13 PM
- 11/22/2014
- 15909
- 13
- 0
Pages:
1