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In 2008, before Seven Sages was released and before we had improved in the realm of RPG Maker our first publicly released game was Zelda it has some flaws, and is a short adventure, but it is an enjoyable experience nonetheless. It's not up to the standard of our more recent releases, but still try it out for fun.


Original Description:
- (Ocarina of Time story sequel)

In order to defeat Ganondorf, Zelda seals him and herself away in a different realm. The Triforce of Power goes to Link and Zelda keeps her own away from harm. But the Triforce of Power still has a hint of Ganon's evil inside it and once Link acquires it, Dark Link is set loose, stealing the Triforce of Power. Also, when Dark Link emerges, he takes with him the Triforce of Courage from Link. However, he is unable to use it because he needs Zelda's Triforce as well. To keep Link from getting the Triforce, Dark Link shatters it into 5 pieces and spreads them across Hyrule, keeping only one close to him, until he can find a way to bring Zelda back from another dimension and take the Triforce of Wisdom.

Features:
-Zelda interactive dungeons(Bombs, arrows, boomerang, and hookshot for puzzles.
-Raise stats and learn skills through AP system.
-Three different pathways to take to learn different skills (Courage, Power, and Wisdom.)
-Side Quests
-RPG Maker 2003 battle system with added features. (Change weapons, etc.)
-Zelda: ALTTP graphics and design

Controls:
-Press 1 to check gametime and AP
-Press 2 to edit abilities
-Press shift to use scenario based weapon.

- IF YOU EVER CANNOT ACCESS YOUR ABILITY GRID, GO TO A SAVE POINT. IT WILL FIX THE PROBLEM.

Latest Blog

The Legend of Zelda: CPW Playthrough (Part 11)

Part 11. Reaching the Water Dungeon

  • Completed
  • udivision
  • RPG Tsukuru 2003
  • Adventure
  • 12/08/2012 02:19 AM
  • 04/09/2015 06:16 AM
  • 06/07/2008
  • 64041
  • 14
  • 2999

Posts

Pages: 1
Decky
I'm a dog pirate
19645
You made me hesitate when you said it wasn't up to standard, but the screenshots seem fine. The dungeon interiors lack detail (maybe some of those pots with the white pedestals to tighten it up), but overall it looks decent. Besides, Zelda games don't need to have completely detailed dungeon interiors.
Linkis
Don't hate me cause I'm Cute :)
1025
HELP!!! :)

I'm in Aluthera Woods.
It's a game section. Says "Hit all the targets"
Several silver/gray diamond shapes are moving back and forth.

What do I use to hit the moving objects?
I have a sword and boomerang, but neither activate to
hit the targets :(
i found a bug that cause link to constantly move to the left and he cant move right. i also found a font issue. you have to rebalance this thing because as it is the enemies are nearly too much at the beginning. i had to grind health, defense, offense and speed to upgrade 2 just to survive.
author=andreasaspenberg
i found a bug that cause link to constantly move to the left and he cant move right. i also found a font issue. you have to rebalance this thing because as it is the enemies are nearly too much at the beginning. i had to grind health, defense, offense and speed to upgrade 2 just to survive.

For the font issue, you have to install the font that comes with the game.
The AP system is admittedly unbalanced, but the player has all the freedom in determining what kind of Link they want.

Development on this game ended 6 years ago when it was finished, and C-Division has long moved on from it so I'm sorry about the bugs as they probably won't be fixed.
Not the best fan-based game in the world, but one that is still quite entertaining. Having played through a few other C-Division projects (as well as the highly exceptional SMB games), it's easy to see the flaws that creep up in this game. But that shouldn't stop people from giving this a go.

Once you get your head wrapped around a turn-based Zelda game, the AP system used for leveling up stats is pretty impressive, and would be nice to see it included in other games as well.

C-Division has done nothing but impress me with their professional quality when it comes to fan-games. Now... if only they could do us fans a jolly with a Chrono Trigger sequel, and keep it off SquarEnix's radar.
author=amerk
Not the best fan-based game in the world, but one that is still quite entertaining. Having played through a few other C-Division projects (as well as the highly exceptional SMB games), it's easy to see the flaws that creep up in this game. But that shouldn't stop people from giving this a go.

Once you get your head wrapped around a turn-based Zelda game, the AP system used for leveling up stats is pretty impressive, and would be nice to see it included in other games as well.

C-Division has done nothing but impress me with their professional quality when it comes to fan-games. Now... if only they could do us fans a jolly with a Chrono Trigger sequel, and keep it off SquarEnix's radar.

Thanks for the support! Yeah, it is an earlier, older project and also the first game C-Division and I publicly released.

The first game C-Division ever finished was actually a Chrono Trigger inspired game, oddly enough.

But it was also one of his first RPG Maker 2000 (yeah, before 2k3) projects that he worked on. You could beat it in 20 minutes. T'was terrible. The only tie it had to Chrono Trigger was the title screen and the character using Crono's sprite. We didn't really know anything about Chrono Trigger though, so the story was about revenge on the evil bad guy who killed your father, ha.

12-ish years later, we're not too much more familiar with Chrono Trigger so I don't think C-Division and I would try our hand at Chrono Trigger.
Pages: 1