This will just be a page to cover any bugs and problems discovered in the testing phase. I'll list here known issues and whether they've been satisfactorily fixed or not.
Demo v1.0
Alpha: Second Wave
Demo v1.0
- Instant Level-Up Event: In the Little Farm there was an NPC that didn't talk or do anything, but would give you enough steroids to make you level up ninety times without realising it.
:::Fixed/Removed as of v1.2
- Usable Item Descriptions: There were none. "10% hp potion" was obvious enough, but recovery food and elixers weren't.
:::Fixed as of v1.2
- Blow Fish Skills: Skills used purely for testing stages in the devlopment phase were accidentally left in the official demo. They won't cause any real issues with the game and will only affect balance if the player decides to use them, as they're OP and free to cast.
:::Fixed/Removed as of v1.1
- Boss Card Stats: Boss Cards' HP displays are slightly off, as the way I'm doing it is restricted via class stat limitations.
:::Can't Fix.
Alpha: Second Wave
- Soldier Boss Battle: If he defeats you, you get transferred to a point on the roof and can't escape. Assuming the transfer was fixed, you could also fight and lose repeatedly to farm karma.
:::Both issues: Fixed
- Information Guard outside the Village: If you transferred through the gate to the Field on the left side, the guard would freeze up trying to walk into you.
:::Fixed.
- Monster Drop Rates: Drop rates from monsters have been increased slightly.
:::Changed.
- Whooshes: Added a new Whoosh for the Mountainside Hamlet.
:::Changed.
- Boss Card Stats: Boss Cards' HP displays are slightly off, as the way I'm doing it is restricted via class stat limitations.
:::Can't Fix.
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