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Announcement

New Demo Released!

Finally, after 2 years of waiting, the new demo is finally released! Go and check it out!

Progress Report

Demo 3 set for release December 24th!

A lot of changes have been made over the past year-and-a-half, and quite a bit of progress has been made in terms of bug fixing, mapping and such.

Expect a demo at least 40-50 minutes long this time, maybe longer depending on how terrible you are at playing it! xD

Game Design

Attempting to create a skill merge system...

When I moved Searching for Mother onto RMVXAce, I wanted to add a twist to the skill learning methods in the game.

So I decided to plan out a Skill Merging system.

What this basically does is:

Combine Skill ID # of one Skill Type with another Skill ID # of another type to create Skill ID # of a third Skill Type.
(In this case, Skill ID 1 (Special) with Skill ID 2 (Magic) to create Skill ID 3 (Combine) )

I know it can be done somehow. I just need to plan further. Here's what I've picked up so far:


So far, I've managed to split two "Window_SkillList" windows to show different categories. Next, I need to create arrays to determine which skills can/cannot be combined.

What this will then make this scene do is display a message showing which skill is created... or if it fails, show an "incompatible" message, and then reset back to the "Start" button. If successful, the "combined" skill will be added to the actor's skill list, then everything resets back to "Start".

However, I haven't quite mastered how to do this just yet. If anyone wants to assist me in making this system possible, please let me know.

Oh right, I forgot to mention; I also plan to add CP (Combine Points), which are only earned in battle AFTER a certain event switch is triggered.

Miscellaneous

Demo Release 2.5 - Bug List

For those who played demo 2.5, please use this blog thread as a means to discuss various "Bugs" you may have found during your play.

Currently found bugs can be found [here]!

Thanks for your time. I plan to fix all bugs that can be found. :3

Request

Looking for Pixel/Sprite Artists.

Recently, I've had a few comments about the "character battle sprite height | battle monster height" ratio. Namely, the fact that the character sprites are far too small in comparison to the monsters.

However, it's been difficult to find some sprite artist(s) who would help me out. If anyone wants to help with this, please drop me a message.

I will provide the character artwork if required.

The format I'm looking for is:
4 frames of animation times the number of actions. (I'll let you know these via message.)


I'm also looking for someone who'd sprite the bosses in front-view for map use. Either using 3 frames, or the 4 directional frames.
(Again, I'll let you know the details via message.)

If, for any reason, you want more information, please let me know. ^^

Miscellaneous

Tumblr DevBlog

So I was invited here by a fellow member of the RMNet community (Amaterasu), after I showed him my DevBlog over on tumblr. I was asked to submit Searching for Mother to RMNet, but at first I was quite reluctant about it all.

However, most of the stuff I've posted up on tumblr, I can't manage to repost it all here as well.

So here's a link to the tumblr DevBlog: Searching for Mother @ Tumblr
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