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Once a fabled assassin, you hunted those who jeopardized the order and balance of your home planet, Odorus. Now, after a blinding flash of light during a routine mission to stop a murderer who calls himself The Apprentice, you find yourself alone on a mysterious island with little recollection of the task at hand. Can you complete your original mission and stop this mysterious killer before he gets to Andoru?

Heroes of Umbra is short 2D side-scrolling multiplayer RPG that plays similar to games like MapleStory, Super Metroid, and Diablo. You can hack and slash away slimes or duke it out with your buddies in the battle arena. Target platforms include Desktop (cross-platform), Android, and OUYA.

Unlike its paraquel, Starless Umbra, HoU features 100% original assets and music. I'm retaining a strict 16-color palette for all game assets to maintain visual integrity and capture the SNES-era look-and-feel. The game emphasizes gameplay over storytelling like many classic 8- and 16-bit adventure games.

Updates
Because it's so easy to push builds with dropbox, you can always get the latest version of the game at play.heroesofumbra.com. I will still try to update the RMN links regularly, but I generally deploy new builds a few times a week. Search #HeroesOfUmbra on twitter for a changelog.

Latest Blog

Heroes of Umbra Launching June 1st



It's finally done and ready. And only about 4 years later than I had hoped!

Heroes of Umbra on Steam

The game will launch for $9.99 (USD) with plans to provide free updates if there's some demand. It includes English, Portuguese (BR), German, and Russian localizations, with more to come!

Please wishlist and consider picking up a copy June 1st if you enjoyed the previous iterations of the game. Your support will help pay artists for my other project, Starless Umbra, and help complete it at a (more) reasonable pace.

With respect,
--dhm

PS I mentioned having a demo up, that is still planned when I have a moment. I took the one posted her temporarily down because it was really old.
  • Completed
  • Commercial
  • dragonheartman
  • Custom
  • Adventure Platformer RPG
  • 02/18/2013 09:09 PM
  • 05/14/2018 12:30 AM
  • 05/12/2018
  • 94681
  • 85
  • 191

Posts

My first glance of this game: "Oh hell yeah."

My first time playing it: "OH FUK YEA!"

Insta-subbed. I'm in love with the game already since I'm a big fan of side-scrolling Action RPG's.

I haven't had any problems with the game yet, but I'll let you know as soon as I find one that hasn't been pointed out by the comments above.
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2694
author=Vionneta
My first glance of this game: "Oh hell yeah."

My first time playing it: "OH FUK YEA!"

Insta-subbed. I'm in love with the game already since I'm a big fan of side-scrolling Action RPG's.

I haven't had any problems with the game yet, but I'll let you know as soon as I find one that hasn't been pointed out by the comments above.
Thanks -- yeah something different and not as large-scale as something like my main project can be a breath of fresh air at times.

author=DameOfSpace
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
Yeah! You really need to be at the top of your game for those guys. I think with proper gear and some Stamina they aren't too terrible though.
author=dragonheartman
author=DameOfSpace
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
Yeah! You really need to be at the top of your game for those guys. I think with proper gear and some Stamina they aren't too terrible though.

Hard to do solo mage. :) Just spam heal and fireball. XD
Melkino
solos collectors on purpose
2021
Pretty fun game! :) My poor little character was often air juggled to death by large groups of skeletons, haha.

While the death animation plays, I noticed that the poison and regen numbers continued to come out of the character. Possible bug?
Playing this game reminds me old Maple Story days, hell this is so much fun! <3
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2694
author=sawworm
Playing this game reminds me old Maple Story days, hell this is so much fun! <3
Yeah! I really miss the old Maplestory. It's really a lot of fun if you get a few people online to play together. I'll post an announcement for the next open server event here. I think you'd like it! :P
This game has a ton of potential, dhm. Good job!
It reminded me of the good old Maplestory a bit as well.

I thing there's lots of potential too. The game has a great feel so far. I'm looking forward to more.
So I played the game with a couple of friends and they took a liking to it. In fact, they got addicted for a couple of hours just grinding themselves off in the forest XD

Anyway, during our adventures, I found some things you might want to look at:

- The Boss' earthquake stomp will still get you if you leave the room while he's in the middle of it.
- Some enemies get stuck midair. I don't know if this is a lag issue or not (Since I was playing at a friend's server), but I thought it was worth seeing.
- Weapon throw skill follows your character's y coordinate. Was this on purpose? XD
- Earthquake doesn't work, and so as Massive Attack. Whenever I use them, nothing happens.
- The poison skill can't be seen anywhere on the hotkey list after you've put a skillpoint in it.
- The description box needs to be expanded, cuz some texts can't fit inside them. (That or you can perhaps retain the current size of the description box and change the lengthy messages into scrolling marquees. Just an idea XD)

I might have missed some, but oh well. Can't wait for more updates!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2694
Thanks for all the comments and interest.

author=Vionneta
So I played the game with a couple of friends and they took a liking to it. In fact, they got addicted for a couple of hours just grinding themselves off in the forest XD

Anyway, during our adventures, I found some things you might want to look at:

- The Boss' earthquake stomp will still get you if you leave the room while he's in the middle of it.
- Some enemies get stuck midair. I don't know if this is a lag issue or not (Since I was playing at a friend's server), but I thought it was worth seeing.
- Weapon throw skill follows your character's y coordinate. Was this on purpose? XD
- Earthquake doesn't work, and so as Massive Attack. Whenever I use them, nothing happens.
- The poison skill can't be seen anywhere on the hotkey list after you've put a skillpoint in it.
- The description box needs to be expanded, cuz some texts can't fit inside them. (That or you can perhaps retain the current size of the description box and change the lengthy messages into scrolling marquees. Just an idea XD)

I might have missed some, but oh well. Can't wait for more updates!

Wow what level did you guys get to? Most of the tier-3 skills and all of the tier-4 skills are unimplemented at this stage, so you must have played a lot. I'm glad. Feel free to suggest things for the game (new gear or ideas) either here or on the facebook page and I'll try to incorporate them.

- The Boss' earthquake stomp will still get you if you leave the room while he's in the middle of it.
Good catch! This is certainly a bug and I've filed a ticket for this.
- Some enemies get stuck midair. I don't know if this is a lag issue or not (Since I was playing at a friend's server), but I thought it was worth seeing.
This is also a bug. The clients do some corrective measures to ensure the server/client doesn't drift too much out-of-sync but it's not perfect yet. The good news is there's already a ticket filed for this, so it's something I am aware of and certainly planning on fixing.
- Weapon throw skill follows your character's y coordinate. Was this on purpose? XD
Yes, this is intentional. My thought is that melee classes should be more mobile, and by giving control over the Y coordinate you can jump around and pull off some really fun kills.
- Earthquake doesn't work, and so as Massive Attack. Whenever I use them, nothing happens.
I haven't implemented these skills just yet. I'm actually still documenting their expected behavior before I write the code.
- The poison skill can't be seen anywhere on the hotkey list after you've put a skillpoint in it.
This is a bug. Whoops!
- The description box needs to be expanded, cuz some texts can't fit inside them. (That or you can perhaps retain the current size of the description box and change the lengthy messages into scrolling marquees. Just an idea XD)
Correct--I need to finalize the descriptions. I don't have a lot of space, so I may also end up narrowing some of the font if I can't give clear descriptions of all the skills.
How long are you planning to make this game?
@dragonheartman

Ah. Well I kinda knew that some skills weren't implemented yet, but nice to see they're confirmed as WIP.

Also, I'd rather chat with you through MSN, Skype, or Facebook if you have time since I'm probably going to discuss a lot about gears and weapon types. (And I can possibly make sprites for them too since 8-bit/16-bit spriting is also my forte.)

Just PM me if you wish to exchange contact infos! I'd be more than happy to help you out with your project XD
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2694
author=Arandomgamemaker
How long are you planning to make this game?
I'm going to keep it short, maybe 2-3 dungeons, but designed in such a way that if there's an interest I can add more "expansions" fairly easily.

Ah. Well I kinda knew that some skills weren't implemented yet, but nice to see they're confirmed as WIP.

Also, I'd rather chat with you through MSN, Skype, or Facebook if you have time since I'm probably going to discuss a lot about gears and weapon types. (And I can possibly make sprites for them too since 8-bit/16-bit spriting is also my forte.)

Just PM me if you wish to exchange contact infos! I'd be more than happy to help you out with your project XD
Help with creating content would be appreciated. :) I'll PM ya.
I found the Android version incredibly fun, though the onscreen buttons were incredibly inprecise and were the cause of many a missed jump. Definitely looking forward to it, though! Ran beautifully ( as far as I could see ) on my Kindle Fire HD.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2694
author=TheRexion
I found the Android version incredibly fun, though the onscreen buttons were incredibly inprecise and were the cause of many a missed jump. Definitely looking forward to it, though! Ran beautifully ( as far as I could see ) on my Kindle Fire HD.
Thank you for testing! If you have any specific ideas for how I can improve the on-screen controls, I'm all ears! Unfortunately I haven't given the Android version a lot of love, because my focus is OUYA/Desktop, but I should certainly. :)
author=dragonheartman
author=TheRexion
I found the Android version incredibly fun, though the onscreen buttons were incredibly inprecise and were the cause of many a missed jump. Definitely looking forward to it, though! Ran beautifully ( as far as I could see ) on my Kindle Fire HD.
Thank you for testing! If you have any specific ideas for how I can improve the on-screen controls, I'm all ears! Unfortunately I haven't given the Android version a lot of love, because my focus is OUYA/Desktop, but I should certainly. :)

Hahah, indeed. Also, those Skeletons are still very annoying even with good equipment and a decently leveled character. Their view expands too far and they all come running at me at once. And the respawn rate needs to be tweaked, because as soon as I kill a few and start to get relief, and dozen more flood me and I die/nearly die.

tl;dr Skeletons see too far, and respawn too quickly.

Well, pretty much everything respawns a bit too quickly, but I am sure that is a fairly easy fix.

The controls should be repositioned so the spells are easy to access on the bottom of the screen instead of the top. And maybe increase their hitbox or something, because I have to hit them in a certain spot in order for them to register.
Adon237
if i had an allowance, i would give it to rmn
1743
MOAR

This game is very very very addicting, I am at level 32 right now, doing around 70 damage to hordes of skeletons. Kinda sad that after that ogre battle he just respawns and you can't go further, but I am in love!
I like this kind of games. I am keeping an eye on this,
First, this game is really fun! Thanks for that game.
My question is: there any way to play with a joypad/controller?
That would be a dream!