• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Plans thus far!

  • Brady
  • 03/03/2013 02:22 PM
  • 1217 views
So far I have four episodes released (although five episodes completed with progress on the next) and am still making plans for later episodes still.

Plans so far include:
  • A megaboss monster (Episode V)

  • Special solo "Shuttle" missions that have a different playstyle than regular missions (Episode VI)

  • Subclass Only classes: a boost in one particular stat but none in any others.(Episode VI)

  • Solo missions: a single character takes on a unique mission on their own! (Introduced in Episode VI)

  • New classes: one designed for powerful high cost attacks, great for taking out bosses.(Episode VI)


There's also the pondering of "Story Missions" which will be a mission (possibly solo) based around one paricular character and revealing a characters personality trait. I've not started on this yet though, as I've no real thoughts or plans on what characterisations there may be for them: if you have any character bio suggestions for any of them, let me know and we can think about putting them in!

Posts

Pages: 1
I think you should make further classes. But to gain them characters must level this class and this class to like level 10. Just a fun idea.
author=bigtime
I think you should make further classes. But to gain them characters must level this class and this class to like level 10. Just a fun idea.

PRETTY GOOD IDEA BIGTIME :))) Just like FF Tactics I love ;)
Brady
Was Built From Pixels Up
3134
Edited the post a tad; the idea I left out was Shuttle Missions, which I've managed to implement (also got a screeny up, although it doesn't show a whole lot)

As for classes unlocking at levels...well, I've been toying with the idea of adding requirements to unlock the classes, but not sure whether or not I want to. The idea was that you always have access to your classes and characters and only small bonuses from levels and gear are acquirable over time.
Although I also don't know how to code in a class level requirement with the script.
The obvious idea I had was to just make a mission that would unlock it, but am still deciding between that and just having it freely available.
Pages: 1