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Main story complete

  • SnowOwl
  • 03/13/2013 05:25 AM
I am done with the story I wanted to tell.
If the game is well received I basically have two options now.
I could make another game, that plays the same, but with a new story obviously,
or I could add branching endings to this game (basically you get choices on what to do ingame, and the choices affect the ending). I haven't really decided which one I would do. Lemme know which one you prefer.
I quite enjoyed making this short game.


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There's something kind of appealing about a horror game with one single path through it. There's an inevitability there that, done right, can be very scary.

I'd say make a second game, but there are probably going to be a lot of people clamoring for more choice in this one.
Was Built From Pixels Up
I don't find that inevitability scary, purely because it's inevitable. There's no risk of failure (that I saw in game?) and you can't control the outcome, so it actually reduces the fear factor imho.
Given even one or two small choices and suddenly it becomes tense, because you know that if shit goes down now, it's your fault. You have to make a decision, and making decisions is more nerve-wracking than just being told what's going to happen whether you like it or not.

Not that I'm complaining, but I think the game could be improved with just very small things; it doesn't need a big branching segment or anything. The time in the cabin is the best bit because it's up to you to wander around and find out what to do next, to check outside the windows and see how the others are doing. Even though nothing changes the end result, that bit of control creates more atmosphere than just reading a description.

But then again, I'm just a visual/kinetic person, so I'll always go with that choice.

Either way; looks good so far. The atmosphere is done well and the visual management is good. Bit fast-paced, but it doesn't detract from it. Keep it up~
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