Ghosh! So I did that good-old changing from acessory to Ability thing (Paradise Blue did this to emulate FFV's job system, and a few other games)
God, commands are so easy to code when you know what you're doing
Right now since I kinda switched to 2k3 after playing Blackmoon Prohpecy (hey... I guess 2k3 is my fave maker after all) I've sucessfully coded the following battle commands:
!Dance
(May rob Hp, Mp, cause Confuse or rob Hp of five random enemies. Hp healed is a small fraction of damage dealt, wich is also rather small.)
!Peep
(obtains battle information)
Lv1,2,3 !White
Lv1,2,3 !Black
Lv1,2,3 !Time
(When equipped unlocks their respective spell commands, and adds a small spell pool, a fraction of that level's spell pool plus a fraction of the level below's spell pool. (For example, Lv.2 !Black includes Fira, Blizarra, Thudara (don't judge me, I can't get over final fantasy yet) together with AllFire, AllBlizzard, AllThunder and a few relatively strong status spells.)
!Summon !Blue !Sing
(These are just normal item-based spells, equipping them just habilitates the commands.)
!Learning
(Sort of works like Bof3's Analyze, way faster than slaying 983742837 water dragons to obtain a 3% drop rate Water Stone.)
!Health
(with a nifty formula based on Level * Int.)
!GilToss
(Can't balance it good enough, though. It's either too strong or too weak. I think i'll make it too weak and make a Relic wich increases its attack power or something.)
!Bluff
(Increases raw Atk power by 150%, stacks with everything but itself, such as spells that increase direct statistics, Berserk, etc.)
!Cry
(Decreases enemy Atk / Def)
Also, a few of the ones still to code (wich are also kinda easy)
!Mug (exactly the same as Steal, in therms of coding :V, steal + attack)
!Animals (calls a random animal)
!MadRush (boosts the party's stats and induces Berserk.)
!Geomancy (this one will give a bit of trouble. A bit.)
!Shock (easy, halves Hp of all enemies.)
Also, sucessfully coded and works similarily to FFVIII is Limit. There is a random chance of the !Fight command being substituted by !Limit each turn, wich gets bigger and bigger as your health decreases. (wich was already implemented in the rm2k demo, mind you)
By the way I'm still gonna submit the rm2k demo to the event, though. Maybe both, but it's just that since I've switched to 2k3 the game has changed so much that, gameplay-wise it isn't the same at all. (not that it's all that good - both of the 2k's "dungeons" have less than 3 screens. (3 big screens, but still 3 screens) while the new, 2k3 only dungeon of MtMohrinho is much, much cooler! And there is even a hidden fake summon there, "Leviathan?"... :D
I'm proud of that dungeon, yeah, hahahah. <3
oh boy.
Oh, people, if you care, suggest more commands! There can never be too many commands... e_e
And commands are so easy to implement, now *-*
this post is BIG, o lord