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Announcement

Provolone: 10th Anniversary!

It's been 10 years since I've made Provolone!
It's also been 10 years since I've broke up with my then boyfriend. Also 10 years I've been single. Also 10 years since I've last made another game named Provolone.

To celebrate this decade, I'm making a blog post. How celebratory!
That was it, bye.






Kidding, of course. Well, I guess I have two small pieces of news to share:
I've made Ruins of Provolone, a Provolone fangame. Officially, it's an unofficial fangame.



I've also uploaded Provolone to itch.io. On an all-new account I made for myself so i could publish non-commercial fangames with copyrighted MIDI soundtracks w/o worrying about revenue information because there's no revenue. Unlike SeraphCircle, where I sell my assets. Go check out my assets by the way! Please support me! I beg you! Uwaaaa!!!

That's it. In 2033 I'll release "Excavation of Provolone".

Announcement

L.O.V.E.

I didn't expect to get a review for this game, much less one in 2019, but it was super heartwarming and uplifting to get one, and get to replay this game and relive such an interesting chapter.

BUT

There's another game from the same time, that's related to Provolone! And it's a polar opposite. It's pretty much a Yume Nikki clone? Except you don't collect effects, but things in your bedroom, and it's also linear. And, like, 5 minutes long.

I never uploaded a gamepage because I thought it wasn't worth it. but I think it's a nice counterpart to Provolone since it's such a different thing, but featuring essentially the same characters in some way, shape or form.

Some screenshots:





I'll be uploading it in a few. Also, despite this chapter of my life being long closed, I think Provolone and L.O.V.E. deserve some, well, love from myself. Who knows, maybe I'll update them a little, iron out some kinks to make the small amount of experience there is, more playable; as well as de-dummying out the content I made inaccessible in Provolone. :P

Game Design

Not Ashamed

Honestly, I was replaying this again and I don't feel ashamed at all. xD
In fact, it's a pretty fun game in its own right, and more importantly, it served it's purpose: To relieve me of my emotional stress. To boot, it serves as a diary and record of my memories. This is great, because I actually have memory problems... xD
Anyway. I wish my life was still this... Memorable. I would love to work on a remake / reimaginaton / sequel to Provolone. Shamefully, however, the circunstances have changed far too much. enough for I not to connect with the game anymore in any meaningful way. It's past. ):
Design-wise, although this "game" is a convoluted mixture of non-delivered half-systems and haphazardly laid dungeons, it still had some nice ideas I really like. For instance, quite a big part of the game features highly explorable scenario, and since the characters are pretty much expies of real life people, the game explores a lot their personalities. For instance, in the two or three instances where you can freeroam with your second party member in a non-dungeon area, they walk close to you, and they always have 2 or 3 things to say, which in most cases describe their character and manage to be funny (to me. I can't really draw the line between internal and external jokes in this game).

Anyway, I am very happy I made this. It's pretty much a horrible game by any standards whatsoever, but it's got enough of its own flavour, and does its job as a foundation of my own future works, my initial experiences with RPG maker and, more importantly, my ability to convert my own personal stresses and emotions in art form. I should do this more, instead of doing completely washed-out and boring dungeon crawlers with no personality whatsoever like I did shortly after with carolyne (and with a few foldered projects in my PC)

:)

Also no one's gonna read this and this "game" is shit lol.

Miscellaneous

Frankly

I am glad that this game got little downloads
I wish it was 0, to tell the truth
That's because I'm utterly ashamed of this
BUT AT LEAST I COULD FINALLY RELEASE ~SOMETHING~ AFTER ALMOST 10 YEARS LOL.
At any rate, I'm most positive that my next submission won't be as blatantly crappy and humiliating as this~~ <3

Seriously, I almost thought of taking down this page but no, an artist's steps are an artist's steps.

Announcement

Added a download!

Eww, so this horrible mess of a game now's got a download.
Try to enjoy the small pieces of funny dialogue buried in boring gameplay and awkward locations as I scoff and try to move on to Provolone II or another game

at least

I COMPLETED SOMETHING

EVEN IF IT'S A SHABBY PRE-ALPHA HORRIBLE THING THAT'S DEFINITELY HORRIBLE

Progress Report

Almost alpha

I've recovered my HD! <3
So I got some files back, precisely whatever little was left of ProjectROSE, LOVE and also Provolone - wich of the 3 was by far the most complete, yet still small and also the most cheesy.
Anyways since this game was sort of an everyday diary game of sorts (it's actually autobiographical in a way) and the events and characters that it portraits are thankfully not present in my daily life anymore, I decided to cut 90% of the content, and polish whatever was left. That leaves me with ~1h main quest + ~2h side quests + unwinnable final boss.
Kind of fun, to tell the truth. Now, to balancing!

I want to release something by tomorrow.

Also, thank you Cherry and PepsiOtaku for DynRpg and plugins! I've applied quite a few. =)

Progress Report

Batel Animeshon

I've done a few pretty animations :~
There are a lot more done than what I'm posting here, but no way in hell I'm gonna break my bandwidth! ><

Water / Watera


Potions


Thunder abilities


Will casting Black Magic


Drain / Haste / Osmose magic


After I finish them and put my watermark on all of them, they'll be released for public usage. <3

As one can see, they were largely inspired by FFVI's aesthetics. *u*

I'm happy with them. It takes some skill to animate with those since you have to set up particle by particle (and rm2k / 3 only allows for 8 layers per frame) BUT also adds more freedom! <3 ~

Game Design

Tons of Commands & Passive Skills!

Ghosh! So I did that good-old changing from acessory to Ability thing (Paradise Blue did this to emulate FFV's job system, and a few other games)

God, commands are so easy to code when you know what you're doing

Right now since I kinda switched to 2k3 after playing Blackmoon Prohpecy (hey... I guess 2k3 is my fave maker after all) I've sucessfully coded the following battle commands:

!Dance
(May rob Hp, Mp, cause Confuse or rob Hp of five random enemies. Hp healed is a small fraction of damage dealt, wich is also rather small.)

!Peep
(obtains battle information)

Lv1,2,3 !White
Lv1,2,3 !Black
Lv1,2,3 !Time
(When equipped unlocks their respective spell commands, and adds a small spell pool, a fraction of that level's spell pool plus a fraction of the level below's spell pool. (For example, Lv.2 !Black includes Fira, Blizarra, Thudara (don't judge me, I can't get over final fantasy yet) together with AllFire, AllBlizzard, AllThunder and a few relatively strong status spells.)
!Summon !Blue !Sing
(These are just normal item-based spells, equipping them just habilitates the commands.)

!Learning
(Sort of works like Bof3's Analyze, way faster than slaying 983742837 water dragons to obtain a 3% drop rate Water Stone.)

!Health
(with a nifty formula based on Level * Int.)

!GilToss
(Can't balance it good enough, though. It's either too strong or too weak. I think i'll make it too weak and make a Relic wich increases its attack power or something.)

!Bluff
(Increases raw Atk power by 150%, stacks with everything but itself, such as spells that increase direct statistics, Berserk, etc.)

!Cry
(Decreases enemy Atk / Def)


Also, a few of the ones still to code (wich are also kinda easy)

!Mug (exactly the same as Steal, in therms of coding :V, steal + attack)
!Animals (calls a random animal)
!MadRush (boosts the party's stats and induces Berserk.)
!Geomancy (this one will give a bit of trouble. A bit.)
!Shock (easy, halves Hp of all enemies.)

Also, sucessfully coded and works similarily to FFVIII is Limit. There is a random chance of the !Fight command being substituted by !Limit each turn, wich gets bigger and bigger as your health decreases. (wich was already implemented in the rm2k demo, mind you)

By the way I'm still gonna submit the rm2k demo to the event, though. Maybe both, but it's just that since I've switched to 2k3 the game has changed so much that, gameplay-wise it isn't the same at all. (not that it's all that good - both of the 2k's "dungeons" have less than 3 screens. (3 big screens, but still 3 screens) while the new, 2k3 only dungeon of MtMohrinho is much, much cooler! And there is even a hidden fake summon there, "Leviathan?"... :D
I'm proud of that dungeon, yeah, hahahah. <3

oh boy.

Oh, people, if you care, suggest more commands! There can never be too many commands... e_e
And commands are so easy to implement, now *-*

this post is BIG, o lord
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