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Game Design

Giadon Saga - Version 2.0


Because Ketona personally asked me to do it...*
Giadon Saga Version 2.0 is out.

Changes Include:

Enemy stats have been lowered.
Status effects are no longer 100%.
Status effects removed after battle.
You can choose a difficulty level.
Can sell stuff at shops.
Enemies drop items.
New bonus area available after beating game.
Skills and items listed one by one.
Some transfer events fixed.
Some other interesting problems I didn't notice before.

Note: Warrior's Guild quests and bonus dungeons such as Bad Ass Dungeon, Maze of Shadows, and the Final Crypt have not been updated since they are optional.

*Ketona came to me in a dream and requested this**

**What dream Ketona actually said may or may not actually reflect anything to do with this game.

Announcement

New Save File Available


Due to overwhelming reports of game difficulty I have decided
to make a special save file for those who wish to enjoy the story
of the game more without being beaten up on constantly.

What have I done?

Well I have created a save file near the start of the game.
Da-Zar will start at level 25 (All other characters will remain
the same.) He will also come equiped with some really cool equipment,
some useful items, and a lot of Gold.

Should you use this?

I would only advise you use this save file if your having an
extremely difficult time with this game. This save file will
not remove all challenge from the game, but it should alleviate
some of the problems people are having.

How to use?

Simply place this in the main game folder under game.
Make sure there is no other save file with the same name.

Download from here:

http://rpgmaker.net/users/kory_toombs/locker/
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