This is a planned list of major milestones in the development of Battledome. Subject to change as the game progresses.
Alternate development paths could be creating the prototype entirely in Java as a standalone desktop application, and then recreating it entirely in Unity or HTML5 for the full game.
- Create working no-art prototype of a single battle with predefined battlers with all planned battle functionality
- Create a semi-persistent game world (saving and retrieving information (battlers, weapons, etc) from a MySQL database)
- Migrate prototype game to a webserver (GlassFish or Tomcat) hosted at http://herosrealm.net
- Create a registration interface for endusers
- Create a battler management interface for endusers
- Append a visual representation of battles using HTML5 or Unity
Alternate development paths could be creating the prototype entirely in Java as a standalone desktop application, and then recreating it entirely in Unity or HTML5 for the full game.