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Lumina is a bright and wondrous world. Nothing, but peace reigns upon it. Conflict and War? They rarely happen. In this world, humans live with the Ludivines. They are beings on a higher pedestal, because they have the ability to manipulate the ominous source of energy... "Magic". , Unlike the humans who defy the law of nature, the Ludivines have always lived in the forests and they have always carried great pride of themselves---pride unbeaten by any.

However, there is one whose pride would be considered...questionable.

Lucile is a Ludivine had been disowned by her family, mainly her father, because she treats humans as if they were equals. She's shown interest in their odd, but curious inventions rather than focusing on the traditions of her people. Often lectured to abandon that odd interest, she has to make a decision to give up one or the other. She makes a decision to leave her home and her family. She lives near a river, not too far from her old home and not too far from Rolan town with Bell, the young feline spirit, who she had met during her trip.

Since then, Lucile has done several odd jobs, including one that forced her to explore the ruins of her hometown. And what she discovered changed her life and her worldview...



Lucile:

Age: 16 years old
Description:
She's a young and joyful girl who decided to leave her village because of her too many argument with her father.
Lucile is a airheaded girl and can be capricious sometimes but she's always smiling and very sociable.
Because of her Ludivine pride, she doesn't hesitat to help human in need.

Bell:

Age: ???
Description:
A young cat spirit. The spirit can take a human and animal form and can talk.
Bell was always alone and can fight pretty well. She meet Lucile few days after she left her village and since then, they lived together.
Bell really appreciate Lucile. She feel to be like a big sister to her.
Unlike Lucile, Bell is more introverted.



No more PM in here, the battle is still a turn based system but with a AP (Action Point) system.

There is six icon in the top-right of this screen.
These are AP. With them you can perform more than one action in one turn. Each action use one or more AP,. (Magic for example)
Each character have 3 AP and if they use 3 AP in a turn they won't be able to perform another action until the next turn.
Don't worry, if you have a skills who requiere more than 3 AP you can always borrow AP from your party members.

Skills:

Most of skills are in weapon and need SP (Skill Points) to be able to get and use them permanently.
You can obtain SP by defeating monsters and when you lvl up.

Quest:
To do quest, you need to find a NPC with a bubble like this:

He'll explain his problem and a quest will be add to your quest journal.

The numbers of stars represent the quest difficulty.
You can access to your quest journal in the menu.




Graphics:
Enterbrain
Hanzo Kimura
²( alias BenBen)
Thérapie
Xavioo
SD-Arius
Celianna
Alisa- Tana
Lunarea
Mack and blue
RitoJS

Music:
Enterbrain
Phantom Brave
Skyleo
Riviera: The promised land
Disgaea
Zwei !!
Little King Story
Atelier Rorona
Atelier Totori
Atelier Meruru
Atelier Ayesha
Grim Grimoire
Riz-Zoawd
Aikatsu
Koufuku Graffiti
Gochuumon wa usagi desu ka ?

Script:
Enterbrain
Yanfly
Yami
Moghunter
Pacman
Modern Algebra
Tsukihime
Alex Crosslight
Nuki
Joke
Biward (Ssozi)
Victor Sant
Claimh
Kread-EX
Galv
Woratana
Jet
Mithran



That's all.

Latest Blog

Back to the project for real

Heh heh, well yeah. In case of you hadn't noticed it I'm back to the project since few weeks and this time, it's for real. You see, I tried to focus on my other project but I could not help to think of this one so after few maps I decided to work on Lumina for a while.
You might didn't know, but Lumina also participated to a french contest and only won the soundscape award. Adding to that I received several review and critic. So, I'm planning to change few things from the beginning of the game.
I started with the Rolan Town:
old version:


New version:


Those next environment will follow:
-Alnoa Forest
-Alnoa Village
-Stars (A big city I didn't show yet)

Lucile's complaint:
While I like her, we told me a lot that Lucile is annoying. What do you guys think ?
As for me, I think I'll reduce her capricious nature a little. As well of making her less naive.
But only for the beginning of the game. Lucile is supposed to grow in the game.
Aside from that, I'm very motivated to work on Lumina ! Ironically, I will not be able to release another demo soon but I will guaranty you that the game development will be fast...For this time at least.


PS: I not forget the project I told you in the previous blog. I'll talk about it later.
  • Production
  • RitoJS
  • Chaos17 (Graphic Interface)
  • RPG Maker VX Ace
  • Adventure RPG
  • 04/09/2013 07:31 AM
  • 06/06/2018 08:51 PM
  • 12/30/2017
  • 181021
  • 94
  • 1606

Posts

Linkis
Don't hate me cause I'm Cute :)
1025
WOW, WOW, WOW.

I know nothing about game making, just that I love playing them :)
This game popped up on the game page and I looked at the screenies.

Downloaded and began playing....this is amazing.
The characters are so cute and lovable. Near the start when Bell, a cat popped up and looked human really gave me a laugh.
The mapping, again I don't know how to map, is beautiful...amazing..etc

The story looks like it's going to be great also.

PLEASE, PLEASE, PLEASE finish the game and let us play it.

Yes, I know English is not your first language and even that parts of the game are not translated but still can be understood.
Maybe you could become friends with another game maker who could help with translation and grammar.
author=Linkis
WOW, WOW, WOW.

I know nothing about game making, just that I love playing them :)
This game popped up on the game page and I looked at the screenies.

Downloaded and began playing....this is amazing.
The characters are so cute and lovable. Near the start when Bell, a cat popped up and looked human really gave me a laugh.
The mapping, again I don't know how to map, is beautiful...amazing..etc

The story looks like it's going to be great also.

PLEASE, PLEASE, PLEASE finish the game and let us play it.

Yes, I know English is not your first language and even that parts of the game are not translated but still can be understood.
Maybe you could become friends with another game maker who could help with translation and grammar.

Thanks !
I will, some people already offer their help ;)
Porkate42
Goes inactive at least every 2 weeks
1869
Congratz on the 50 subs!
I still haven't continued the game yet but I do plan on soon. I'll lend some feedback after I'm done.
Expect some in several hours, it's like 1:00 AM for me and I should be sleeping XP
Though for some reason, any game I obtain. It freezes when I try to start it D=
Thanks ! I'll wait for your feedback.
I played this a while back so I'm not sure if you changed anything, but (no offense) the English was really bad and not understandable at parts.

I liked the system though so I'm going to play through it and review (and also stream probably)
It's a really lovely game. Maps are nice, too.
Here's a few suggestions that, hopefully, you might find useful.
As others have mentioned, you need to correct a lot of writing errors. The story is the major part of an RPG, not battles. Improving your English will make it easier for players to get into your story. Speaking of which, it does seem your story is going somewhere interesting. During the first hour or two, though, I had no clue what I was doing and why I had to go to the other City. Perhaps you would want to strengthen that part and give your journey a more meaningful purpose. It might also be better to avoid repeated backtracking when you design your maps. It's an issue with having a "house". It feels like once one owns a house, he is always obligated to return to it. You can, however, always give the "quick jump" option.
Just a few things that irks me. Hope they can help. It's solid work. Got a nice beginning. Keep up with good work.
Oh, yeah. I never saw the rat in the basement. ...???
And the 30 Lys flower quest can not be completed, right?
author=EdgeOfChaos
I played this a while back so I'm not sure if you changed anything, but (no offense) the English was really bad and not understandable at parts.

I liked the system though so I'm going to play through it and review (and also stream probably)

Nope, didn't change. Yeah don't worry my english is really bad and i translated it alone so...Well...You know the result. x)
author=samji
It's a really lovely game. Maps are nice, too.
Here's a few suggestions that, hopefully, you might find useful.
As others have mentioned, you need to correct a lot of writing errors. The story is the major part of an RPG, not battles. Improving your English will make it easier for players to get into your story. Speaking of which, it does seem your story is going somewhere interesting. During the first hour or two, though, I had no clue what I was doing and why I had to go to the other City. Perhaps you would want to strengthen that part and give your journey a more meaningful purpose. It might also be better to avoid repeated backtracking when you design your maps. It's an issue with having a "house". It feels like once one owns a house, he is always obligated to return to it. You can, however, always give the "quick jump" option.
Just a few things that irks me. Hope they can help. It's solid work. Got a nice beginning. Keep up with good work.
Oh, yeah. I never saw the rat in the basement. ...???
And the 30 Lys flower quest can not be completed, right?

Thanks for your feedback.
Yes, a "Quick Jump" is on work.
It's a old gif but it'll be like this:

Anyway, i think i'll edit some of my maps. You're not the only one who told me about the backtring stuff.
Strange for those rats.
And for the Lys Flower, it's a long quest. Can't be completed in the demo.

Very lost as to what to do in her home town.
She is supposed to go find someone after she talked to her Dad. All the houses are not accessible. There was no indication where or which direction to find said person (this seems to be a general problem). Is this the end of DEMO? It feels like I couldn't do anything anymore.
The relationships between the main character and Bell and her two old friends at home are really vague and confusing. It would be nice to have more details if these characters are going to be important.
author=samji
Very lost as to what to do in her home town.
She is supposed to go find someone after she talked to her Dad. All the houses are not accessible. There was no indication where or which direction to find said person (this seems to be a general problem). Is this the end of DEMO? It feels like I couldn't do anything anymore.
The relationships between the main character and Bell and her two old friends at home are really vague and confusing. It would be nice to have more details if these characters are going to be important.

Yes, it's the end. I didn't a made message to anounce the end ?
After meeting her dad, it's the end of the main story for this demo. You can do few quest if you haven't

As for the characters, their relationships will be more detailed later but i can't really say they'll be important for "the main story".
For now, all i can say is they going to be helpful.
This demo is like a huge unfinished prologue of the game, just after the end there will be big revelation and the main purpose of the story/game (along with a new gameplay) will really start after that.
It'll be one of the most important scene of game so i'm still working on it (For quite a long time i'd say)
Porkate42
Goes inactive at least every 2 weeks
1869
Decided to post my stupid video on youtube


Rito I love your mapping and the music you've choosen!

Tu es un des meilleurs mappeurs de la commu française !

author=purplehills
Rito I love your mapping and the music you've choosen!

Tu es un des meilleurs mappeurs de la commu française !


I'm glad you like those particulary two point 'cause that's the ones i work the most.

Merci, ça fait un moment que l'on ne m'a pas dit cela. Ça me fait tout drôle.
What about all that extra items we pick up? We can't use it, so what do we do with it. And where are the 3 theaves at ? Can;t find them.
There mostly synthetise items, once the menu Will be available you'll use them for alchemy. Be aware that you'll need recipe for each items you will create.
Does the demo tell you when its over if not then i must of finished it otherwise its broken because progressing after archelogist quest and going back to your hometown doesn't tell you what to do from there just scrolled up what a waste i should of read the comments >.<
RitoJS, what tileset do you using with?
and how can i use that too?
Porkate42
Goes inactive at least every 2 weeks
1869
author=umam99
RitoJS, what tileset do you using with?
and how can i use that too?

A combination of Hanzo Kimura's tilesets and Celianna's tilesets
Could you re upload the download at another site please. My computer isn't letting me download the demo. My smart screen filter won't stop blocking it, and I do not know how to turn off the smart screen filter.
nhubi
Liberté, égalité, fraternité
11099
Rose,

How do I turn SmartScreen Filter off or on?
The SmartScreen Filter can be disabled in the Internet Options of Internet Explorer. Open the Internet Options by clicking on Tools > Internet Options and switch to the Security tab.

Select the Internet Zone and click on the Custom level button. Scroll all the way down until the Use SmartScreen Filter setting which is Enabled by default. Selecting Disable instead and clicking on OK will disable the filter for general Internet usage.

You need to confirm the changes. This will disable the SmartScreen Filter so that no visited websites and computer information will be submitted to Microsoft.

It is also possible to turn of the SmartScreen Filter by clicking on the Safety link in the Internet Explorer toolbar and selecting SmartScreen Filter > Turn Off SmartScreen Filter. This menu can also be used to check websites manually and report potentially dangerous websites. The last two options can be performed even if the SmartScreen Filter has been deactivated in Internet Explorer.

That being said, RitoJS, you can upload a copy here to RMN, each gamepage gets free storage thrown in.