Under the blistering sun of the southern desert, a caravan discovers a previously uncharted massive stone complex. The temple contained many strange properties; hallways that seemed to overlap in space and walls that appeared or disappeared on their own. Stranger, and more threatening still, were the inhabitants -- grotesque demons and otherworldly beasts. The tale of the ruins in the desert passed from the survivors up the chain of command to the seat of the Emperor himself. An Imperial expedition is organized, composed of handpicked experts and earnest volunteers, to delve the ruins and return with their findings.
The player’s avatar and their band of non-controllable allies have to probe the secrets of the Sanctums, exploring its shifting halls and many unpredictable mysteries. The player has to maintain their allies’ loyalty and coordinate with a team that thinks for themselves. The game starts the player at the crew’s base camp each day, where they choose allies to enter the dungeon with. Allies will only join the player if they trust them; you must encounter them in the dungeon or chat with them at camp (or meet other requirements).
Once in the the dungeon, the party is subjected to a series of randomized encounters -- fights, chests, and oddities -- as they must decide after every few encounters whether to press onward or return to the camp. Longer streaks reward the player with progression and plot, but also with greater dangers and stronger foes!
The player’s avatar and their band of non-controllable allies have to probe the secrets of the Sanctums, exploring its shifting halls and many unpredictable mysteries. The player has to maintain their allies’ loyalty and coordinate with a team that thinks for themselves. The game starts the player at the crew’s base camp each day, where they choose allies to enter the dungeon with. Allies will only join the player if they trust them; you must encounter them in the dungeon or chat with them at camp (or meet other requirements).
Once in the the dungeon, the party is subjected to a series of randomized encounters -- fights, chests, and oddities -- as they must decide after every few encounters whether to press onward or return to the camp. Longer streaks reward the player with progression and plot, but also with greater dangers and stronger foes!
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