Back from the one week game-making contest and working on RaS again.
Specifically, real-world stuff.
I've implemented a crafting system, requiring a recipe book and ingredients,
and possibly tools (depending on what you are making).
With crafting you will be able to make some really neat stuff, like
soap to catch earthworms with, spore syringes that plants mushroom,
fishing baits, and at higher crafting levels stuff to get hidden
stuff in dreamworlds, among other things.
Also added fishing, as apparent by the latest screenshot.
Along with all the new stuff comes a new shop selling miscellanea,
and a couple of new locations.
I've also taken a look at the lighting system I used,
and it appears it cause slowdowns for some players,
so I've removed that and decided to use a slightly more time-consuming method,
which also gives me more control over lighting.