Presenting Lily!
slash
- 05/06/2013 10:27 AM
- 303 views
Hi everyone! I've been excited to announce my latest project officially for a while now, and here it is... Lily!
What is Lily?
Lily is a game that where you explore like a roguelike and fight like an RPG. The initial idea was inspired by several games, namely The Binding of Isaac, Paper Mario, and Majora's Mask.
Every time you play Lily, you are thrown into a chaotic and everchanging world that is always different. You will face different encounters, explore different dungeons and find different weapons. The rules never change - you will be able to learn tricks along the way that will help you survive - but the game will try to surprise you at every turn....
That's the hope, anyway!
What's the demo like?
The demo contains a short playthrough through a randomly generated dungeon, and lasts around 5-15 minutes. It may take you a little while to learn some combat tricks, but the game is short and easy to learn, so I encourage you to give it another try if you fall!
As the demo stands, most of the art and audio are placeholders and definitely subject to change. I plan to create original sprites in the future instead of relying on Zelda rips. The world is still bare bones - it is randomly generated and still new every playthrough, but in the future I hope to fill it with more and more secrets and possibilities, so it truly feels chaotic and alive. The story and plot are absent from this build, but the plot itself has been outlined - there's just no place for it yet.
So, what's your plan?
Honestly, I just used Release Something Weekend as an excuse to buckle down and release something playable! Feedback-wise, I would love to hear thoughts and ideas concerning the controls, combat, exploration and gameplay in general. I have a long list of things I want to change and add, and knowing what people find fun and notfun is a lot of help!
I plan to continue working on Lily until it's done, because I'm really enjoying the process :) I hope you enjoy playing it as much as I enjoy making it!
Best,
-Joe