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Introduction into Game development

Salutations people

If you're a fossil thats been around the maker scene since don was running things (lol im old) You may recognize my name. I like Rpg Advocate and others such as Stifu and Falco Dragoon am a translator. I'm responsible for the translations of makers no one gives a shit about including: Network RPG maker 2000,Tactical RPG Maker V2, RPG EDITOR 3D(v3),Fighter maker xp (fighter maker 95), Screen saver maker 95 and probably more shit you don't care about.

I original got invested into the community because like everyone else here, I wanted to make games but due to my endeavors in translating it was put on the back burner. Now with the community growing more tight niche and ASCII (enterbrain) now releasing everything people actually care about in English my translating career is coming to a close.

Before I started working on anything huge I decided to test a few things out which brings me to this project.

The Stupidest RPG Ever is one of my favorite RPG Maker games i've ever played, Honestly I download the game every few years just to replay it again. So I thought it would be cool to remake it.



Now most of my projects was steered toward use with RPG Maker 3D because I love the look of the earlier RPGS that integrated 3D rendered graphics with 2d sprites and thought it would be a cool thing to make.



Ive used RM3D before but Ive never actually made a full game, only a few quick demos and stuff like that. The creation process is an entirely different beast than what is used in the rpg maker series.

TLDR Version:
TSRPGECE is my first full game and testing ground for RM3D as a development tool.

Posts

Pages: 1
Excellent. I'm going to be following this closely.
Pages: 1