
- A Dynamic world, your choices will have a big impact of your surroundings, and decisions you make can alter events during your gameplay. People will have different opinions about you and your party, depending on your actions. (Example, a town might burn down if a criteria is met. People will not welcome you, and try to chase you away.. etc)
- Lots of Quests and Sidequests that will have a big impact on the world. Also, specific events that will tell you more about a character, or lore of the world. Also comes with a game-changing choise most of the time. This accompanied by a questlog to always keep track on what to do.
- An Sideview ATB-system with Cooldowns and warmups for both the actors and the enemies. Skills that can be combined with status effects, alter their usefulness, and a system where finding the weaknesses of enemies is the key.
- Achivements! - Both casual ones, and more Hardcore.
- A Free-jump system that will allow the player to jump between obstacles, and down from cliffs. Implemented in most puzzles.
- Out-of-Combat skills that is needed to get secret items, and progress in puzzles. Talk to animals, reach interractable objects etc, etc.
- Different Tier items, and the Legendary once will be hard to aquire.
- Ingame Npcs based on other indie-develoers and also Npcs based on some of my real friends (Easter-eggs.)
- Special passive skill shops depending on the users aura (Achademic scholars can teach new skills because of their Knowledge auras if you bring them the needed skills and item.











