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Vijf - A Mocked Victory

  • Racheal
  • 12/17/2013 01:31 AM
  • 684 views
There's been a lot of really exciting progress being made, but I'm going to save that for the next update after we have a few more things done. The purpose of this update today is the victory screen. It's something I've been avoiding scripting because I didn't have a clear idea of what I wanted. I think I've found a layout that I'm happy with, but it could probably use some critiquing before I take the time to code it all in.



Somes notes:
  • This mock up is obviously very copy and paste and ugly. I'm looking for critique on the layout, not this image itself.
  • The game is fairly light on stats. The three you see there are the only that will increase with level up. You also learn skills through items and not levels, so there will be no new skills to display either.
  • The two lines at the top will be the description of the drop item that you currently have highlighted. You can move the cursor around to view the items.
  • The experience number will go down as the party gains experience and the bar fills. "Level Up" and the stat increases will "pop up" when a new level is earned.
  • The facial expressions will be a happier looking victory one. The level up one will probably be an even happier expression.


Feedback or suggestions would be greatly appreciated. In particular, I'm not quite sold on the location of the "Exp: 10" text.