- Add Review
- Subscribe
- Nominate
- Submit Media
- RSS
My self-indulgent mess of a first game, starring an entire cast of dogs!!
Made with RM2k3 with the goal of being the happiest, least scary game ever made on that engine. Vibe-wise, I was going for a mush between The World Ends With You, Chibi-Robo, and Nintendogs. It is cute, bright, and obnoxious.
The game can be beaten once in about an hour.
Featuring:
-2 endings!
-Over 20 dog breeds!
-dum shibe
-100 billion lines of dialogue
-About 2000 references to obscure video games that only I will understand
-My tears
MediaFire Mirror
Mac version, courtesy of the Jammed Gears Team
Having issues? Check out this handy-dandy FAQ.
Made with RM2k3 with the goal of being the happiest, least scary game ever made on that engine. Vibe-wise, I was going for a mush between The World Ends With You, Chibi-Robo, and Nintendogs. It is cute, bright, and obnoxious.
The game can be beaten once in about an hour.
Featuring:
-2 endings!
-Over 20 dog breeds!
-dum shibe
-100 billion lines of dialogue
-About 2000 references to obscure video games that only I will understand
-My tears
MediaFire Mirror
Mac version, courtesy of the Jammed Gears Team
Having issues? Check out this handy-dandy FAQ.
Latest Blog
- Completed
- Me-Patra
- RPG Tsukuru 2003
- RPG
- 08/12/2013 04:22 AM
- 04/17/2023 03:41 PM
- 08/11/2013
- 2272985
- 145
- 203138
Posts
Hey Me-Patra,
My first recommendation to you is to, in the future, forego websites like RMN and simply host the game yourself if possible. This independent approach will allow you to preclude your work and authorship from the highly capricious, politically motivated reviewing process of websites such as RMN. This will afford you greater artistic dignity and there is an outstanding precedent of success with this method(distribution without trivial star ratings). In reality these sites afford very little advantage of exposure--especially to someone like yourself who's primary traffic appears to be arriving from elsewhere.
If you're like myself you're probably thinking "I created something zany for free, enjoy it and be merry" but in reply uncivil persons feel the need to pick it to pieces, inspecting every facet of its origin and success, arguing over its merits and demerits, comparing it and contrasting it with other victims of their undesired appraisals.
My first recommendation to you is to, in the future, forego websites like RMN and simply host the game yourself if possible. This independent approach will allow you to preclude your work and authorship from the highly capricious, politically motivated reviewing process of websites such as RMN. This will afford you greater artistic dignity and there is an outstanding precedent of success with this method(distribution without trivial star ratings). In reality these sites afford very little advantage of exposure--especially to someone like yourself who's primary traffic appears to be arriving from elsewhere.
If you're like myself you're probably thinking "I created something zany for free, enjoy it and be merry" but in reply uncivil persons feel the need to pick it to pieces, inspecting every facet of its origin and success, arguing over its merits and demerits, comparing it and contrasting it with other victims of their undesired appraisals.
yeah, that's sort of how a game dev-oriented site operates. like, talking about the game and stuff. if all you want is for people to rate comment subscribe without all that discourse getting in the way there are much better options, I agree!
I don't think that it affords a work greater artistic dignity to put it in a place where no one is allowed to discuss it. there's more to the medium than just getting your work out there -- game design as a field is amazingly deep, and it does the whole deal a major disservice to pretend the best course of action is sticking your work behind plexiglass because no one else would get it or whatever. the reception here has been pretty ridiculous, but that's more because of the publicity than anything else -- critique itself isn't the enemy here, but the people getting lost in the hype and forgetting there's a game behind it.
numerical ratings are pretty silly, though, yeah.
e: I guess what I'm saying is that an amount of negative reception is not a reason to tell someone they should just take their ball and go home (although with the excellent way Me-Patra's been handling things so far I doubt it'd come to that). this is the internet -- people will be unreasonable, and they should be called out on it. but people will also be charming, insightful, cheerful, supportive, and funny. something worthwhile can be said about any work, and I've been surprised time and time again by the things I've learned just by opening up my own stuff to critique.
I don't think that it affords a work greater artistic dignity to put it in a place where no one is allowed to discuss it. there's more to the medium than just getting your work out there -- game design as a field is amazingly deep, and it does the whole deal a major disservice to pretend the best course of action is sticking your work behind plexiglass because no one else would get it or whatever. the reception here has been pretty ridiculous, but that's more because of the publicity than anything else -- critique itself isn't the enemy here, but the people getting lost in the hype and forgetting there's a game behind it.
numerical ratings are pretty silly, though, yeah.
e: I guess what I'm saying is that an amount of negative reception is not a reason to tell someone they should just take their ball and go home (although with the excellent way Me-Patra's been handling things so far I doubt it'd come to that). this is the internet -- people will be unreasonable, and they should be called out on it. but people will also be charming, insightful, cheerful, supportive, and funny. something worthwhile can be said about any work, and I've been surprised time and time again by the things I've learned just by opening up my own stuff to critique.
Yes, if you are interested in conducting a focus group around your work there are many developer oriented communities out there. I once read that "professional advice is the antithesis of poetry", but the quote originated from an artist so perhaps he had some bias in the matter.
Whether comments, star ratings, advertising, and discourse have facilitated the quality of artistic work is certainly something wondered upon by some.
In response to your last comment I would like to clarify that my advice is not presented on the basis of only the negative response but the critical response in general. In my experience playing PR to your artwork is very draining(like a parent teacher conference with your child would be)
Also, if you read the positive review you'll find its in actuality more mean spirited than the negative review because the author uses his article as a platform to put-down two other games by comparison to this one.
Whether comments, star ratings, advertising, and discourse have facilitated the quality of artistic work is certainly something wondered upon by some.
In response to your last comment I would like to clarify that my advice is not presented on the basis of only the negative response but the critical response in general. In my experience playing PR to your artwork is very draining(like a parent teacher conference with your child would be)
Also, if you read the positive review you'll find its in actuality more mean spirited than the negative review because the author uses his article as a platform to put-down two other games by comparison to this one.
There's nothing wrong with hosting on RMN. Would you tell someone not to post on youtube because of the quality of comments? It's full of the scum of the internet but the actual function is the reason you go. The function of RMN is pretty unique and pretty damn awesome compared to other sites.
Also, if you read the positive review you'll find its in actuality more mean spirited than the negative review because the author uses his article as a platform to put-down two other games by comparison to this one.Who cares? Are you suggesting that it's bad to hear true opinions, positive or negative, in order to keep the artists dignity in tact? They should only be told positive things? Artists need to have thick skin when they start to show off their work to a wide audience. The wider the audience, the wider the range of opinion.
A cook bakes a feast for myriad guests. Some of his guests gobble down the food and declare thanks. Others finish what they can but turn away portions. Some politely decline the food stating it to not be their preference. A smaller portion of the guests spit in the food and declare it to be awful.
If among these there is a proper manner in which to accept the free offering of a lovingly made meal, than perhaps there is a proper method to accept the free offering of a work of art.
If among these there is a proper manner in which to accept the free offering of a lovingly made meal, than perhaps there is a proper method to accept the free offering of a work of art.
I'm not exactly sure where the hate is coming from considering she has 2 good reviews and 1 two star reviews? And not all pages of her page comments are negative. I think it's worse that just because there are some negative feedback means you overgeneralize the userbase when a lot in RMN are level minded. I take offense to what you're saying :P
In the end it is up to each individual to make up their mind how they feel about something. Being able to express those feelings and opinions is one of the qualities that hosting a project in a place such as RMN affords. Criticism/feedback comes in all shapes and sizes, and, as such, has to be respected as long as it is provided in a respectful, reasonable manner. It is through that process that developers can grow and hopefully, keep MOST of the people playing their games satisfied.
That said, I commend Me-Patra for keeping a level head to both positive and negative reactions to the game, amid all the attention it has drawn. A few developers here could learn a thing or two from her about handling criticism with grace.
That said, I commend Me-Patra for keeping a level head to both positive and negative reactions to the game, amid all the attention it has drawn. A few developers here could learn a thing or two from her about handling criticism with grace.
author=Wolf-Rabid
My first recommendation to you is to, in the future, forego websites like RMN and simply host the game yourself if possible.
author=Archeia_Nessiah
I take offense to what you're saying :P
I do too.
If a developer wants to post a game and completely ignore all the feedback, that's his choice. Doesn't mean you shouldn't host your game on RMN, though; just ignore the comments, if you want.
If you're open to feedback, you're bound to get some negative feedback too. Yet, RMN's feedback is mostly positive.
I've been in RMN for a little over 3 years now, and I've grown a lot as a developer, partly because I have more experience, but mostly because I got to interact with other developers, discuss game design elements, give people feedback on their work, get feedback for my own work, and basically just learn a lot in the process. If this is something you think people should "forego", that's your choice. But just so you know, that's terrible advice.
author=mawkIf a dog game can bring RMN to its knees, a cat game would cause it to explode.author=PepsiOtakunow we're talking
Cat game next plz
Also, a cat game is the next logical step. get on it.
On the subject, I am pretty stoked that RMN has hosted several games now that have gone viral. It's rad.
author=kentonaExpanding on my idea: kitty hell. At one point you must to make your way through a sea of cats!!author=mawkIf a dog game can bring RMN to its knees, a cat game would cause it to explode.author=PepsiOtakunow we're talking
Cat game next plz
Also, a cat game is the next logical step. get on it.
author=PepsiOtakuauthor=kentonaExpanding on my idea: kitty hell. At one point you must to make your way through a sea of cats!!author=mawkIf a dog game can bring RMN to its knees, a cat game would cause it to explode.author=PepsiOtakunow we're talking
Cat game next plz
Also, a cat game is the next logical step. get on it.
I already made that, but with bunnies.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=calunioauthor=PepsiOtakuI already made that, but with bunnies.author=kentonaExpanding on my idea: kitty hell. At one point you must to make your way through a sea of cats!!author=mawkIf a dog game can bring RMN to its knees, a cat game would cause it to explode.author=PepsiOtakunow we're talking
Cat game next plz
Also, a cat game is the next logical step. get on it.
Why stop there? Why not make a Megaman-esque RPG with animal transformations instead of special weapons? I've always wanted to play as a chicken instead of just feeling like one.
If my opinion offends you I suppose you should take Link's suggestion and grow "thicker skin" and further your coping abilities with "feedback" since that is the position you're espousing. Keep in mind however that my advice offered here is expressed in far more restraint than the character of your typical comments and reviews which often include such constructive language as 'terrible', and 'bad'.
Bad and good are fallacies, and all that exists simply 'is'. One wouldn't write a review of a squirrel saying "this animal needs some work". All sense objects are open to subjective interpretation and there is no one opinion in the world accepted by all its residents. There is no issue in recording your experience but to state that one piece of art is shallow and another deep as an objective fact is a crass untruth. Accurately the most you can say is "I did not enjoy this" and elaborate one why you believe so. That's civil.
Bad and good are fallacies, and all that exists simply 'is'. One wouldn't write a review of a squirrel saying "this animal needs some work". All sense objects are open to subjective interpretation and there is no one opinion in the world accepted by all its residents. There is no issue in recording your experience but to state that one piece of art is shallow and another deep as an objective fact is a crass untruth. Accurately the most you can say is "I did not enjoy this" and elaborate one why you believe so. That's civil.
it's very, very silly to argue that art can't be examined. objectivity is possible when it comes to the theory and design of a game, even though at times it's a lot like a bunch of blind people feeling different sides of an elephant.
one has a hold of the trunk, and says "this animal is long and flexible". one is touching its side and says "no, it's great, round, and leathery", and a third is feeling its ear and calling the other two idiots because "it's obviously wrinkled and layered with excess skin". if the three are to collaborate, though, they can eventually gain a complete understanding of what an elephant is! like most things, critical discourse is a process, and it's immensely, vastly silly to take the fact that some people are idiots as proof that art is some unknowable quantity beyond the ken of plebes who should just be saying sweet but empty things to you forever. don't be immensely, vastly silly! it makes me want to pinch your cheeks and make baby noises like a crazy grandma.
subjectivity and personal biases colour these assessments, of course, but through a variety of different viewpoints you can discover a few things that are true. "terrible" and "bad" are useless things to bring to bear when talking about a piece, for sure -- but so is empty praise. "cool game 10/10" contributes exactly as much as "this is crap" -- that is, nothing. I don't think you really understand how these things work, and I think this comment thread would be a little better off if you stopped trying to act as the ambassador between us and the game's creator. she doesn't need to be protected from us, I can promise you that.
one has a hold of the trunk, and says "this animal is long and flexible". one is touching its side and says "no, it's great, round, and leathery", and a third is feeling its ear and calling the other two idiots because "it's obviously wrinkled and layered with excess skin". if the three are to collaborate, though, they can eventually gain a complete understanding of what an elephant is! like most things, critical discourse is a process, and it's immensely, vastly silly to take the fact that some people are idiots as proof that art is some unknowable quantity beyond the ken of plebes who should just be saying sweet but empty things to you forever. don't be immensely, vastly silly! it makes me want to pinch your cheeks and make baby noises like a crazy grandma.
subjectivity and personal biases colour these assessments, of course, but through a variety of different viewpoints you can discover a few things that are true. "terrible" and "bad" are useless things to bring to bear when talking about a piece, for sure -- but so is empty praise. "cool game 10/10" contributes exactly as much as "this is crap" -- that is, nothing. I don't think you really understand how these things work, and I think this comment thread would be a little better off if you stopped trying to act as the ambassador between us and the game's creator. she doesn't need to be protected from us, I can promise you that.
author=Wolf-Rabid
If my opinion offends you I suppose you should take Link's suggestion and grow "thicker skin" and further your coping abilities with "feedback" since that is the position you're espousing. Keep in mind however that my advice offered here is expressed in far more restraint than the character of your typical comments and reviews which often include such constructive language as 'terrible', and 'bad'.
Accurately the most you can say is "I did not enjoy this" and elaborate one why you believe so. That's civil.
Have you read our reviews at all even in the comments?
Also here's another example, You said "don't post here since you get negative feedback." which translates to "don't post here since people are racist/stereotyping/whatever based on the few amt. of comments that you've seen."
AND THAT is different from getting criticism. You're literally telling Me Patra to run away for some reason. Telling me to grow thicker skin and accept being stereotyped is laughable.
Apples and Oranges.
author=Wolf-Rabid
Bad and good are fallacies, and all that exists simply 'is'. One wouldn't write a review of a squirrel saying "this animal needs some work". All sense objects are open to subjective interpretation and there is no one opinion in the world accepted by all its residents. There is no issue in recording your experience but to state that one piece of art is shallow and another deep as an objective fact is a crass untruth.
Art is always subjective and also prone to criticism. You obviously haven't seen the indie reception for "art games." that is not exclusive to RMN. :V
author=mawk
I think this comment thread would be a little better off if you stopped trying to act as the ambassador between us and the game's creator. she doesn't need to be protected from us, I can promise you that.
This.